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  1. #51
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Anyway im done talking to u because ur just dropping my iq level and u got no knowledge about ast at all, all ur doing is throwing stupid argument back as if u got like this 100% perfect luck with ur cards even when majority of the cards are situational and benefit certain jobs

    If u give ninja/monk/drg. Arrow.. They will burn tp too fast
    If u give ewer to blm they will be pissed off as u screw there rotation up
    And so forth the cards require u to have a brain to begin with if ur just throwing them out at will.. Then ur playing ast wrong already, i seen ast use extend on spear... Which is pointless, and even use time dialation on ut like wtf stop it ur doing it wrong

    But i know for a fact i know how to play ast and know how to use my cards correctly if RNG allows me to
    (0)

  2. #52
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Yhisa View Post
    Spear is too situational , jesus christ do u even savage as ast?? Or are u one of these forum pricks who want to be that special snow flake and argue it out because u want to be right and wont refuse solid facts??
    "Solid facts"? Ok, game on! TL;DR: the Arrow is way more powerful than Selene.

    EDIT: There was some miscalculations pointed out by Ghishlain in the original version, so I'm editing it now with his/her adjustments. The problems did not interfere too much with the overall comparison, since it lowered the benefit from both Selene and The Arrow in the same degree, but I don't like to see mistakes in things I write so I decided to redo the whole thing.

    Selene, for instance, adds 3% AoE haste for 30s, but the skill has a 60s cooldown, which means that you can only keep it up for about half of the fight. Regular GCD time is 2.5, and even with a lot of skill/spell speed you can only reduce it to around 2.35; take 3% out of that and you have 2.28, which means that Selene reduces a regular GCD by 0.07s. Let's see how this goes for a 30s duration, shall we?

    30/2.35 = 12.7 GCDs
    30/2.28 = 13.15 GCDs

    You basically added a 0.45 GCD total from your Selene buff, which allowed you to squeeze that extra GCD within the 30s treshhold; in the longrun, that’s not too important though, because the buff falls off right after it and by the end of the encounter any GCD delays will be nullified. The only thing that really matters is how many cooldowns the buff adds by the end of the fight. If you manage to use that 10 times in a fight (considering an average of 10 minutes per encounter), the reduction will end up adding 4.45, which is rounded to 4 since having 45% of a GCD to spare is not relevant. Also, this means that you need to use Selene’s buff three times in order to add a complete GCD to anyone’s rotation.

    Now let's try it with 5% from an AST AoE Arrow, which reduces the 2.35 to 2.23:

    30/2.35 = 12.7 GCDs
    30/2.23 = 13.45

    A 0.75 GCD difference. If you're lucky and manage to do that 6 times in a fight, you'll end up adding the same 4 complete GCDs Selene added. Also, you only need to do it twice to add a complete GCD, and doing it three times will add 2 complete GCDs.

    However, let's not ignore the fact that Attack Speed doesn't work the same way for every job in the game. SMNs, for example, don't need that much attack speed since their burst damage comes from off-GCD skills and their base damage comes from DoTs, which are not affected by attack speed (they're affected by spell speed); adding attack speed to a SMN only makes them burst more Ruins, which is not a big DPS increase. Tanks, Melee DPS and Physical Ranged DPS may have TP problems if you keep haste on them for long, which means that you may get more value from attack speed by concentrating it on the job that benefits the most from it: BLM. Add a 10% Arrow to our calculation and we'll have

    30/2.35 = 12.7 CGDs
    30/2.11 = 14.22 GCDs

    A 1.52 difference, which means that not only we squeezed that extra 13rd GCD in the 30s but we also managed to add a 14th move. Now let's try using Time Dilation and raising that to 45s:

    45/2.35 = 19.15
    45/2.11 = 21.33

    A 2.18 difference. Let's enhance it for 5 more seconds by using Celestial Opposition combined with Time Dilation:

    50/2.35 = 21.28
    50/2.11 = 23.7

    A 2.43 difference. One card with the two combined cooldowns did for a BLM what Selene would require 6 casts to do. And that's not even a card with Royal Road. Let's imagine we could set up an Enhanced Arrow (15%, which generates a 2s GCD) and extended it by 20s with Time Dilation + Celestial Opposition:
    50/2.35 = 21.28
    50/2 = 25

    A 3.72 difference, which is almost the same as Selene can do for a BLM in an entire fight. Setting card openers before the pull is quite simple and if you can set up that combo for the BLM opener, with Ley Lines and all other cooldowns, your BLM’s DPS will be higher than it would be if you only had Selene; and that just with a single card.

    If you Draw three regular Arrows in a 10 minute fight (you can Draw 18 cards if you're fast with them, so there’s a high chance you’ll see those three Arrows in a fight), you’ll add 4.56 GCDs to those 3.72 you previously added, result in in a 8.28 GCD increase; 8 more spells for a BLM, which means we could have some extra Fire IVs in the encounter. We've reached the same as what Selene can do for two party members.
    If you manage to set up those Arrows we mentioned as Enhanced or Extended Arrows, or if you just use Time Dilation and Celestial Opposition, the benefit you'll get just from buffing your BLM can reach more overall DPS than Selene would while buffing the whole party, without any risk of messing up with TP management.

    This is a solid fact that you can test at any time in an actual fight.

    So my answer is: no, I'm not a forum prick who want to be that special snow flake and argue it out because I want to be right and refuse solid facts; I just know how to play my job right.
    (1)
    Last edited by TatoRazzino; 12-05-2015 at 02:38 AM.

  3. #53
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Yhisa View Post
    Anyway im done talking to u because ur just dropping my iq level and u got no knowledge about ast at all, all ur doing is throwing stupid argument back as if u got like this 100% perfect luck with ur cards even when majority of the cards are situational and benefit certain jobs

    If u give ninja/monk/drg. Arrow.. They will burn tp too fast
    If u give ewer to blm they will be pissed off as u screw there rotation up
    And so forth the cards require u to have a brain to begin with if ur just throwing them out at will.. Then ur playing ast wrong already, i seen ast use extend on spear... Which is pointless, and even use time dialation on ut like wtf stop it ur doing it wrong

    But i know for a fact i know how to play ast and know how to use my cards correctly if RNG allows me to
    Oh, I'm dropping your IQ level. Have you checked your spelling and grammar lately?
    (4)

  4. #54
    Player
    Mibgestalt's Avatar
    Join Date
    Oct 2015
    Posts
    86
    Character
    Keiten Shinkugan
    World
    Exodus
    Main Class
    Machinist Lv 60
    To be honest, there are plenty of good players who think AST is still weak when it comes to end-game. And, there are plenty of good players who think AST is fine when it comes to end-game.

    At this point it's very difficult to compare or debate, because AST was a bit of a "late bloomer" in terms of capability until they got the earlier buffs.

    And now, with how over-geared even a casual player is relevant to the endgame content, chances are that if you're not clearing things, there's more improvement to be made within the ability/coordination/time dedicated of your group and individual players, and less in the job you are playing.

    When 3.2 rolls around we'll get a better look at whether or not there's really a disparity.
    (1)

  5. #55
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    The only thing that needs to be adjusted on AST is noct sect. Have CO add maybe 2% potency to already applied shields and cards. Or, something like extending dots by 5 seconds.

    One other thing I'd like to see is Lightspeed's cooldown shortened, and the mana reduction adjusted as needed. Just so we could aoe burst heal a little more often.

    That is it.

    Cards are fine. You make the most of whatever you draw.
    (1)

  6. #56
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Shyluv View Post
    The only thing that needs to be adjusted on AST is noct sect. Have CO add maybe 2% potency to already applied shields and cards. Or, something like extending dots by 5 seconds.

    One other thing I'd like to see is Lightspeed's cooldown shortened, and the mana reduction adjusted as needed. Just so we could aoe burst heal a little more often.

    That is it.

    Cards are fine. You make the most of whatever you draw.
    That's a pretty good idea! I believe numbers could be a little higher for the shields, though. In Nocturnal, Celestial Opposition could add 15% more potency to shields while Time Dilation (the name would have to be changed for it to make any sense, maybe something like "Aetherial Dilation") could add 30-50%. In Diurnal the skill could remain the same.
    (1)

  7. #57
    Player
    Warr_of_Lint's Avatar
    Join Date
    Aug 2015
    Posts
    84
    Character
    Glyn Penman
    World
    Balmung
    Main Class
    Bard Lv 55
    Quote Originally Posted by TatoRazzino View Post
    That's a pretty good idea! I believe numbers could be a little higher for the shields, though. In Nocturnal, Celestial Opposition could add 15% more potency to shields while Time Dilation (the name would have to be changed for it to make any sense, maybe something like "Aetherial Dilation") could add 30-50%. In Diurnal the skill could remain the same.
    They should save "Aetherial Dilation" in case they come up with a "Midwife" healing job. They could cast defensive spells like Lamaze, which reduces damage when the party member stands still (they practice the breathing technique to endure the pain).

    Joking aside, I don't know if the name really matters. I have no idea what a "Cleric Stance" is or why it flips healing with damage, but there it is.
    (2)
    Our memory of their faces is fuzzy, like an unidentifiable wad of fibers. -Anonymous Epitaph to the Warriors of Lint

  8. #58
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shyluv View Post
    The only thing that needs to be adjusted on AST is noct sect. Have CO add maybe 2% potency to already applied shields and cards. Or, something like extending dots by 5 seconds.

    One other thing I'd like to see is Lightspeed's cooldown shortened, and the mana reduction adjusted as needed. Just so we could aoe burst heal a little more often.

    That is it.

    Cards are fine. You make the most of whatever you draw.
    I wrote a huge post in response to all the craziness going on in this and the other thread but than I thought...the stuff in bold sums it up.
    (0)

  9. 12-04-2015 06:57 PM

  10. #59
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Last i recall
    If you compare AST and whm
    They have the same single target potency and AST has a lower mana cost, is a lot faster thanks to diurnal, and have a double mana regen (LA and ewer) that can be both extended...

    I'm sorry i fail to see how whm is better ?

    Oh yeah cure III, assize and asylum in aoe healing...
    Yup good... But lightspeed allow the same for more or less the same mana cost

    The two best thing of the whm
    ""'Instant""" benediction that can save anyone and bypass CS (can you see the quote for the instant part... Friggin animation)
    And the enmity reduction provider by the shroud...
    Which made him the only healer able to remove his aggro (and this is huge !)
    Ast can only nullify it and sch has nothing...
    ....

    The SCH can be far more stronger than the AST with crit...
    Basic AST shield are better, but SCH are double with crit

    EoS allow the SCH to be stronger because of her bonus healing skills
    Otherwise... What can beat the instant shield from AST ? Seriously?
    (I stop counting how many lazy derp i saved with that, especially on Alex 4 NM)
    (0)
    Last edited by Nekotee; 12-04-2015 at 07:31 PM.

  11. #60
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Nekotee View Post

    Oh yeah cure III, assize and asylum in aoe healing...
    Yup good... But lightspeed allow the same for more or less the same mana cost
    nop. Whm still far better in aoe healing.

    Quote Originally Posted by Yhisa View Post
    I got idea since all those claiming AST is fine go run double as in savage 1 in noct sect the other in diurnal sect ... Now since we are mimics of whm/ sch we should be able to do it no problem at all ... I want video prove of it linked on thos forum....until then ast needs a major rework with its identity and not shadow whm/sch and copy there regens/shield.. Or fairy/divine seal (cough synasty) .... Yes we can do content because we are being carried by the SCH or the WHM.... Ast on it self cannot do it.. Try it with double ast and u will see the problems we have ... So until then just suck it up at wait for changes towards ast
    Are you ok ?
    (0)
    Last edited by NamoNanamo; 12-04-2015 at 11:23 PM.

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