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  1. #1
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by GarnetTribal View Post
    Identity-wise, it needs a lot of work. With no clear identity on its own (diurnal/WHM and nocturnal/SCH) it not only has to compete with itself (which stance is better. There will always be one that's better) but it will also compete with the other healers. It needs its own niche of healing.
    Long post incoming.

    TL;DR: AST has identity and uniqueness, just like every other job in the game. Look more carefully to the toolkit and you'll see it. If you can't see it, compare the Melee DPS toolkit and you'll get a hint.

    If AST has no identity, then MNK, DRG and NIN also don't have any identity. All three jobs have a status buff that needs to be sustained (Greased Lightning, Blood of the Dragon and Huton), a self damage buff that needs to be sustained (Twin Snakes, Heavy Thrust and Dancing Edge), every job has a combo that finishes with a DoT (Demolish, Chaos Trust and Shadow Fang), every job has off-GCD skills and an off-GCD finisher that has a long cooldown or some penalty attached to it; identity is given to the melee DPS in two ways: 1) how these shared aspects interact with each other and 2) the specific job skills. MNK has stances and his sustained status can stack; DRG has jumps and 4-move combos to sustain the status; NIN has different Mudras and party utility for aggro control. What makes them unique is a set of what? 10 skills? ASTs also have that when compared to the other healers. Just look at the healing toolkit for all three of them:

    1) Every healer has a basic healing spell (Cure, Physick and Benefic);
    2) Every healer has a second tier, situaltional healing spell (Cure II, Adloquium and Benefic II). SCHs got a cooldown to increase the potency of the second tier healing spell (Emergency Tactics);
    3) WHM and AST have a basic 300 potency AoE healing spell (Medica and Helios), and SCH can use a cooldown to increase the potency of its second tier AoE healing spell to catch up (Emergency Tactics + Succor);
    4) Every healer has a second tier, situational AoE healing spell (Medica II, Succor and Aspected Helios). WHM adds a Regen, SCH shields and AST can choose to do either Regen or shielding to match duty (and NOT party) requirements;
    5) Every healer has an off-GCD single target healing spell (Tetragrammaton, Lustrate and Essential Dignity). WHM has a long cooldown, SCH consumes stacks that could be used for other skills and AST has a short cooldown/variable potency heal;
    6) Every healer has a bubble (Asylum, Sacred Soil and Collective Unconscious). WHM Regens, SCH shields and ASTs do both at the same time, but have to channel the bubble around themselves;
    7) Every healer can increase their own healing potency (Divine Seal, Dissipation and Synastry). WHMs can do it every minute, SCHs need to give up their fairies to do it and ASTs burn their double healing cooldown;
    8) Every healer has a cleanse spell (Esuna, Leeches and Exalted Detriment);
    9) Every healer has an MP refresh skill (Shroud of Saints, Aetherflow and Luminiferous Aether). WHM cuts own aggro by half, SCH gets stacks for other spells and AST lowers aggro generation.

    It's already possible to see some unique characteristics for every single healer just by comparing what they have in common. Now let's look at what they don't have in common:

    WHMs

    1) Have a third tier healing spell that affects a single target and splashes healing to everyone around that target (Cure III);
    2) Have a long cooldown panic heal that restores 100% of the target's HP (Benediction);
    3) Have a cooldown that increases own attack speed for a short duration (Presence of Mind)
    4) Have an interaction between their basic heal and their second tier heal, allowing a free cast for the second tier heal (Freecure);
    5) Have an interaction between their second tier heal and their third tier heal, allowing them to save MP on their third tier heal cast (Overcure);
    6) Have a spell that deals damage and does AoE healing at the same time while refreshing 10% of maximum MP (Assize);
    7) Have MP cost and cast reduction traits/special effects for some of their spells (Medica, Esuna and Stoneskin).

    SCHs

    1) Can summon pets to help with healing and supporting, getting additional skills. Pets could be considered stances (Eos – healing/Selene – utility);
    2) Have a second tier critical healing additional effect that can double the amount of shielding on the target, or can create a big burst heal when combined with cooldowns (Emergency Tactics + critical Adloquium);
    3) Can spread their single target shields to other party members (Deployment tactics);
    4) Have a short cooldown, close range off-GCD AoE spell with 400 potency (Indomitability);
    5) While using Eos: AoE regen with no initial burst (Whispering Dawn);
    6) While using Eos: AoE magic defense buff (Fey Covenant);
    7) While using Eos: AoE healing potency buff (Fey Illumination);
    8) While using Selene: single target silence (Silent Dawn);
    9) While using Selene: AoE cleanse (Fey Caress);
    10) While using Selene: AoE haste (Fey Wind);
    11) Have a trait that adds INT and MND penalty to the Virus debuff (Supervirus);
    12) Have an interaction between their second tier AoE healing spell and their bubble, making the second tier AoE healing spell free to cast (Additional effect on Sacred Soil);

    ASTs

    1) Have two stances they can choose from to match playstyle or duty requirements. Each one of those stances give the AST a sustained buff and change the additional effects of their Aspected spells (Diurnal Sect and Nocturnal Sect);
    2) Have an instant cast, single target healing spell on their GCD, that adds special effects according to the stance (Aspected Benefic);
    3) Have a cooldown that creates a bond with a target and heals them for 40% the amount of the single target healing spells the AST casts on any other party member (Synastry);
    4) Have a cooldown that reduces cast time by 2.5 and MP cost by 25%, allowing them to heal while moving (Lightspeed);
    5) Have an interaction between their basic heal and their second tier heal, transforming their second tier heal into an instant cast on-GCD spell (Enhanced Benefic);
    6) Have a single target cooldown that increases any buffs cast on a target by 15s (Time Dilation)
    7) Have an off-GCD AoE stun that increases any buffs cast on any target (including themselves) by 5s (Celestial Opposition);
    7) Have a cooldown that allows for a random buff to be cast on a target every 30s (Draw). The buffs can do one of six things: decrease damage taken, increase damage dealt, increase attack speed, decrease recast timers for skills used while under the buff effect, refresh MP and refresh TP;
    8) Have a cooldown that reuses the random buff cooldown in case the result was not satisfactory (Shuffle);
    9) Have a cooldown that allows for a specific buff to be stored and used whenever they feel like using it (Spread);
    10) Have a cooldown that allows them to use one of their special buffs to enhance their next used buff by adding a special effect on themselves (Royal Road).

    I could go on and compare their DPS toolkit, but I believe this is enough to show my point. Just like every other role (Tank, Melee DPS, Ranged DPS and Caster DPS), all three healers share common characteristics that allow them to perform equally in basic duties (like 4-ppl dungeons and so on); they also have additional effects on those common spells/skills that give each of them a unique flavor; and, finally, they all have a unique set of spells/skills that no other healer has. People have to stop saying that AST doesn’t have its own identity, because that’s not true. Yes, it was launched after the other two healers, but so were NIN, MCH and DRK. I have compared (briefly, I know) the Melee DPS toolkit, but I could do the same for the Ranged DPS and Tanks; every single job in the game shares characteristics with the other jobs that can perform the same role. This isn’t a problem, it was never a problem and it will never be a problem. Identity and uniqueness are there, and you don’t need a flashy icon and an exclusive skillset to see it.
    (8)
    Last edited by TatoRazzino; 12-04-2015 at 08:15 AM.

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MidnightTundra View Post
    While I do think that AST is fine in all content, Thordan isn't hard to heal when you have 5 DPS. The hardest parts to heal are double knights and the last phase before enrage. You should be killing a knight on the first divine right so the healing check is pretty much gone and you should skip the last phase before enrage with 5 DPS.
    This assumes the DPS are competent and don't die.

    One advantage to 5 DPS is you can leave one on the floor if needed, and still meet DPS checks.

    Quote Originally Posted by Rashammel View Post
    I want more love to the card system too.
    While at first this is what I hoped SE would do... with how powerful AST's heals are now, I don't think they can buff the card system without making the job OP.
    (2)

  3. #3
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by GarnetTribal View Post
    As someone posted in another thread - AST can clear content. Gameplay-wise, it's pretty solid.

    Identity-wise, it needs a lot of work. With no clear identity on its own (diurnal/WHM and nocturnal/SCH) it not only has to compete with itself (which stance is better. There will always be one that's better) but it will also compete with the other healers. It needs its own niche of healing.

    Yes, it's got a card drawing system - it needs to be emphasized more.
    That is just in the eye of the beholder. When I see astro I see cards and support buffs that can heal. Seems like it doesnt have a identity problem but just some people want to be as strong as white mages (which they now are if not stronger) and be able to dps/shield as well as a scholar while supplying said buffs. It does not have to emphasize its identity any more because that is what almost everyone sees when they think of Astrologian.

    I am oddly suprised that people are defending astro as fine now and days. Even months after the buffs to astros people screamed bloody murder for more buffs and enhancements to card buffs but before the astro should be given a single new buff they will have to receive a nerf to the healing potency.
    (0)
    Last edited by Vlady; 12-04-2015 at 10:05 AM.

  4. #4
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    I got idea since all those claiming AST is fine go run double as in savage 1 in noct sect the other in diurnal sect ... Now since we are mimics of whm/ sch we should be able to do it no problem at all ... I want video prove of it linked on thos forum....until then ast needs a major rework with its identity and not shadow whm/sch and copy there regens/shield.. Or fairy/divine seal (cough synasty) .... Yes we can do content because we are being carried by the SCH or the WHM.... Ast on it self cannot do it.. Try it with double ast and u will see the problems we have ... So until then just suck it up at wait for changes towards ast
    (0)

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Yhisa View Post
    I got idea since all those claiming AST is fine go run double as in savage 1 in noct sect the other in diurnal sect ... Now since we are mimics of whm/ sch we should be able to do it no problem at all
    Well, this is wrong because noct stance does not mimic SCH. It mimics a WHM with shields rather than HoTs. SCH is much, much more than just shields.

    All that said AST can replace WHM pretty handily. And yes, WHM + noct AST in A3S works (though I prefer SCH). Not sure on A4S but I bet someone's done it.
    (0)

  6. #6
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Yhisa View Post
    I got idea since all those claiming AST is fine go run double as in savage 1 in noct sect the other in diurnal sect ... Now since we are mimics of whm/ sch we should be able to do it no problem at all ... I want video prove of it linked on thos forum....until then ast needs a major rework with its identity and not shadow whm/sch and copy there regens/shield.. Or fairy/divine seal (cough synasty) .... Yes we can do content because we are being carried by the SCH or the WHM.... Ast on it self cannot do it.. Try it with double ast and u will see the problems we have ... So until then just suck it up at wait for changes towards ast
    If you're being carried, that's your problem, not the job's. If you feel like you're being carried when playing AST, you'd be carried by your healing partner if you were playing any other job. Using double WHM in savage offers no mitigation, which will be a problem in A3S for example, and running double SCH is more stressful than running double AST, because AoE healing becomes a problem when Emergency Tactics/Indomitability is burned (and I'm not even mentioning the fact that the Aetherflow stack system will reduce healing output by a lot if the SCH has no WHM or AST to back them up). No one runs double AST not because it isn't possible, but because it's stupid to take double jobs to ANY content in the game; using double jobs only stacks weaknesses, since all the strengths are covered when one person playing the job is there.
    (3)

  7. #7
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Yhisa View Post
    I got idea since all those claiming AST is fine go run double as in savage 1 in noct sect the other in diurnal sect ... Now since we are mimics of whm/ sch we should be able to do it no problem at all ... I want video prove of it linked on thos forum....until then ast needs a major rework with its identity and not shadow whm/sch and copy there regens/shield.. Or fairy/divine seal (cough synasty) .... Yes we can do content because we are being carried by the SCH or the WHM.... Ast on it self cannot do it.. Try it with double ast and u will see the problems we have ... So until then just suck it up at wait for changes towards ast
    Fine, know what? Just started rebooting our casual scrub static. Got a new AST healer who loves it and likes Nocturnal, I myself do not intend to switch to WHM/SCH.
    Challenge accepted. Probably also challenge failed, but at least we'll have some good fun instead of going with a tryhard composition and questioning whether or not we're enjoying the game. And meh, AST can pretty much soloheal A1S, A2S is doable too, why not A3S or A4S. We 'overgear the content' anyway, if it is up to the massive crowd of nay-sayers still stuck on A3S with said overgeared sets.

    I'll definitely disagree that an AST 'gets carried by the SCH or WHM' though, that's just plain wrong. For the sole reason an AST can replace a WHM in savage just fine, unless you're claiming a WHM too is being carried by SCH.
    (1)
    Last edited by AzureFlare; 12-04-2015 at 08:27 AM.

  8. #8
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Bleh... Ast need more focus around the cards ... I would happily have shuffled changed to a 5sec or 10sec cooldown so i can fight it out with my RNG to get the card i want but some cards need changing

    We all know balance is way to good, bole is always throw on tank, and arrow is just bleh yay for speed

    Spear is too situational and i throw on ninja/mech/smn/brd/urself due to gcd and if i need it to lower my own skill cooldowns

    Spire and ewer is just ughhh let the mech and bard do there jobs and use songs/turret to regen mp/tp

    Majority of the time asts will always spread balance arrow or bole, some ast spread ewer for self due to not using illuminate aether right, the rest is just a pain in the ass and is often wasted by shuffle or if ur clever u just click it off
    (0)

  9. #9
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Im a good ast and super aggressive and always blasting away in cleric stance, using essential and keep my benefic 2 procs for cleric stance, if tank taking a real beating i will use synasty, aspect benefic, aspec helios, collective unconcious , into time malipination , and bam 3k-4k hots for 30secs which allows me to stay in cleric for longer and dps

    But what lets me down is i dont feel like an astrologian.. Apart from the cards, Im just a generic healer with hots shields and heals, This is my problem with ast.. I dont fit into my own lore, i mean when i read astrologian this comes to mind

    Foresight, tarot readings, star readings, present, future, past, etc but i do not feel like this at all.. The card mechanic is nice but other then that.. Ast is just another generic healer , and to be honest having RNG for a healer is extreamly bad.. In future how would u use ast to push content when his/her buffs are random as hell, In the past wasnt corsair looked upon due to RNG aswell
    (0)

  10. #10
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    People always cry about DPS numbers and you think that TP/MP cards, which reduce the amount of time BRD/MCH needs to sing, are bad? The spells fit to the lore as it was presented in the quests: chanelling aether from the stars while manipulating time and fate. The job is themed in every single aspect.
    (0)

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