I've found that ISP's will take some rather bizzare routes from my house to the servers. There are ways to correct this for many games out there including this one, but they do cost money.
But it's sooooo worth it.
I've found that ISP's will take some rather bizzare routes from my house to the servers. There are ways to correct this for many games out there including this one, but they do cost money.
But it's sooooo worth it.
Just your friendly neighborhood elezen
I used to have terrible lag spikes, then I started using WTFast... now I won't play without it. There's a lot of issues with connectivity out there, some are with individual ISPs, but in the Eastern US it's one of the Main backbones *cough*Level3*cough* that causes a lot of issues. If you can't change your ISP, or if it's an outgoing connection from your ISP to a backbone, there's nothing much you can directly do. Some people have success with GPNs (like me), others don't. I'd still suggest giving it a try... might help. Of course, sadly you'll have to ignore this if you're a PS3/4 user... no real way to use those GPNs on consoles that I'm aware of.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
That doesn't necessarily mean there's anything wrong though. It's not unusual for a node, especially at "the end of the line", to shunt a ping test packet to low priority or to throw it out all together in order to make room for actual traffic. It can easily cause a test to give you exaggerated ping or timeouts even if normal data has no issues whatsoever. For example, even when I'm having zero issues with my connection in the game (including instances), if I were to do a ping test from where I am in north Florida up to where SE has the servers in Canada, my "ping" always skyrockets into the 400-600 range once it hits Montreal. And that's all because of how the Level3 node handles the ping test packet more so than my actual connection.
Besides, as mentioned, if it were a problem with the servers themselves then literally everyone connected to that data center would be having the same problem. That's rarely the case, so the cause is almost always something going wrong in between your ISP and the game servers, which is typically out of SE's hands.
With this character's death, the thread of prophecy remains intact.
Also a comcast user getting hit with massive lag.
I bet you never. The no reposes near the end are a security feature and they wont ever respond to pings.
Can you post the tracert.
Does comcast generally not have issues? Not trying to be a smart ass just have heard from a few users out there on how bad it is, and countless others on reddit as well
Curios about the trace as well. Many times we have found they aren't tracing to the proper subnet. See a lot of people still tracing to the EIDOS web server...on i-web lines (not Ormuco) and physically in a different section of Montreal.
I had comcast service for years an never had any problems til couple of days ago lag spikes really annoying specially night time
FL COMCAST PS4/PC User
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