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  1. #1
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    I just don't see why the first hit gets its crit chance removed. That's dumb. Sure the bonus hit can be crit-less but why does it DROP YOUR CRIT TO 0 for the base attack?
    (1)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Callback View Post
    I just don't see why the first hit gets its crit chance removed. That's dumb. Sure the bonus hit can be crit-less but why does it DROP YOUR CRIT TO 0 for the base attack?
    To make ADwaD look like a great thing. It's lazy.
    (1)

  3. #3
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    Quote Originally Posted by MagiusNecros View Post
    To make ADwaD look like a great thing. It's lazy.
    Yeah I can pretty much only see this point.
    It makes building for critical hit rate kind of disappointing, considering that at high numbers with i210 gear (my ninja gear chart ends up with 966 critical hit rate at current BiS without Mistbreak) you're approaching +100% damage, meaning a critical hit pretty much gives you that duality bonus anyway.
    (1)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Sevyrr View Post
    It makes building for critical hit rate kind of disappointing, considering that at high numbers with i210 gear (my ninja gear chart ends up with 966 critical hit rate at current BiS without Mistbreak) you're approaching +100% damage, meaning a critical hit pretty much gives you that duality bonus anyway.
    That's only, like, +60% damage, though.
    (0)

  5. #5
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    Quote Originally Posted by Viridiana View Post
    That's only, like, +60% damage, though.
    The 966 crit?

    Quote Originally Posted by Irysa View Post
    You lose a Duality AE for some more non Duality AE's.

    Looks zero sum to me.
    If you lose a Duality AE for a Duality AC, that's 640 potency swapped for 560, so -80.
    The question is how many AC's would you then be changing to AE? At 2, you're gaining 80 potency, so as you say a zero sum. If you'd manage more than two before the next Duality was up, then I suppose you're "gaining" raw potency, but not by an awfully noticable amount.
    (0)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Sevyrr View Post
    The 966 crit?
    Yeah, at 966 crit total, you should be doing 1.6x damage with crits. Really more like 1.59x, I guess. If you want crits that are twice the damage of your non-crits, you would need something like 2,360 crit rating total.

    Quote Originally Posted by Sevyrr View Post
    The question is how many AC's would you then be changing to AE?
    The answer is zero, because you must always be averaging 2 AC per minute, or Huton will drop off, unless you're in a situation where it makes sense to hardcast Huton during an invuln phase. In a 350 second fight, you're going to have to use Huton about 10 times (assuming about 50s left on pull). If you Duality AC, and get full +duration, that can be two out of your ten times, but you still need to use it 8 more times before the end of the fight. Your next AE will not be Duality AE, but you can move an AE forward to do more in a row. Basically, all you've done is move from Duality AE plus 2x AC to 2x AE plus Duality AC. The effect of this on your potency per second depends entirely on how much crit you have, as this change only effects where the crits can go.

    Edit: I did the math, and the current max-crit setup for NIN would make Duality AC + 2x AE less than 18 expected potency above Duality AE + 2x AC. So if you have to sacrifice pretty much anything to set this up, like, say, losing a single dot tick, you're losing potency. And, of course, this assumes that Duality AC would actually give full +60 duration.
    (1)
    Last edited by Viridiana; 12-06-2015 at 09:57 AM.

  7. #7
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    Quote Originally Posted by Viridiana View Post
    Yeah, at 966 crit total, you should be doing 1.6x damage with crits ... If you want crits that are twice the damage ... you would need something like 2,360 crit rating total.
    ... damn, that's insane.

    Quote Originally Posted by Viridiana View Post
    Edit: I did the math, and the current max-crit setup for NIN would make Duality AC + 2x AE less than 18 expected potency above Duality AE + 2x AC. So if you have to sacrifice pretty much anything to set this up, like, say, losing a single dot tick, you're losing potency. And, of course, this assumes that Duality AC would actually give full +60 duration.
    .... wow, I stand in awe.
    At least it shows that, in theory, there would be a dps-gain. Irrelevant but to a parser, perhaps, but a gain nonetheless. A lot of people would go for that.

    What resource did you use for the above information, by the way? I should perhaps familiarise myself with it to stop making such huge over-estimations in the future.
    (0)