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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Viridiana View Post
    Good luck with that. So far there are no DPS classes who don't bring utility.
    Well, to be fair: Monk is really damn close. All they bring is an Int.Down that DRK brings as well. Blunt.R.Down isn't exactly big utility when you consider the only one affected by it are...other monks.
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  2. #2
    Player
    Irysa's Avatar
    Join Date
    Sep 2015
    Posts
    3
    Character
    Rhete'a Verqet
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Zojha View Post
    Well, to be fair: Monk is really damn close. All they bring is an Int.Down that DRK brings as well. Blunt.R.Down isn't exactly big utility when you consider the only one affected by it are...other monks.
    Hey, it can boost SMN dps by like, 5 or something! (sitting next to boss set to autoattack during the instants they have nothing to press inbetween for GCD!)

    Quote Originally Posted by MrCookTM View Post
    On the topic itself: I like the idea of duality AC giving more huton uptime, but the only thing that would do is increasing nin's personal dps, which is not needed. Nin is already highly wanted for every progression group, and nin doing more personal dps as it does right now, would probably fuck with melee balance pretty hard.
    Why would it increase NIN's personal DPS above what the optimal is anyway? This doesn't actually make the best case scenario higher, it would only stand to very slightly increase DPS in suboptimal situations.

    Honestly the main reason I was even thinking about this was because Duality and Dream Within a Dream are just so boring. Having some kind of flavor to them or alternative ways to utilise them would give the skills a bit more personality. I realise it's impossible to avoid there being optimal choices in a rotation everytime, but suboptimal choices can still have appeal if they've got benefits like consistency or ease.
    (1)
    Last edited by Irysa; 12-05-2015 at 02:08 AM.

  3. #3
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Irysa View Post
    Hey, it can boost SMN dps by like, 5 or something!Why would it increase NIN's personal DPS above what the optimal is anyway? This doesn't actually make the best case scenario higher, it would only stand to very slightly increase DPS in suboptimal situations.
    Because less AC means more AE? I don't know how this would not be the case in a best case scenario.
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  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Zojha View Post
    Well, to be fair: Monk is really damn close. All they bring is an Int.Down that DRK brings as well. Blunt.R.Down isn't exactly big utility when you consider the only one affected by it are...other monks.
    Close, yes, but not quite. The Int Down debuff used to be basically essential for progression. Not sure if it still is, but if it is, you can only get that through MNK and DRK, and it definitely counts for utility. Just because it shares the utility with another class doesn't mean it doesn't count, either, or else SMN would be a prime example of "no utility." After all, SCH is probably more popular than DRK for raiding. And MNK also gets that boosted Mantra. Granted neither is overly impressive, but it's still utility. If his complaint is that he wants to do lots of DPS and not do support, his best option is probably MNK, not SAM. But even then you can't deny that MNK has support aspects.
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