Quote Originally Posted by AlphaFox View Post
Wouldn't say no to it myself. If so I just hope at least one dungeon forces the team to split into 2 and meet up later. Useless gimmick maybe but still something different regardless.
The original Cutters Cry in 1.0 made the team split into 2 after the first pull, then come together and split throughout the dungeon. Was more interesting than what we have now. Aurum Vale didn't have any splits, but had a poison you had to manage by picking up fruits which required you detour from 'direct to boss' route. (the debuff you get on the first/final boss now)