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  1. #1
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Wouldn't say no to it myself. If so I just hope at least one dungeon forces the team to split into 2 and meet up later. Useless gimmick maybe but still something different regardless.
    (0)

  2. #2
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by AlphaFox View Post
    Wouldn't say no to it myself. If so I just hope at least one dungeon forces the team to split into 2 and meet up later. Useless gimmick maybe but still something different regardless.
    The original Cutters Cry in 1.0 made the team split into 2 after the first pull, then come together and split throughout the dungeon. Was more interesting than what we have now. Aurum Vale didn't have any splits, but had a poison you had to manage by picking up fruits which required you detour from 'direct to boss' route. (the debuff you get on the first/final boss now)
    (1)