Quote Originally Posted by Malicewolf View Post
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That's all well and good, and I even agree with most of your post. However, dismissal of provoke as a pull option just because it isn't common practice does not make it invalid, or even in some cases a superior option. It's great for gathering adds additionally when they spawn so you don't have to move a boss, or a large mob. This would allow melee DPS to keep their positionals easier.

As I said before if you don't wan't to use it as such then that is fine, it won't hinder in anyway. I just think that an quick oGCD yank of a mob in your direction to either allow DPS to get going faster, or to take a corner faster isn't necessarily a bad thing. It all comes down to play style, if your an aggressive tank, then provoke is in most cases a somewhat repetitive ability. It also has a very short cooldown. If your comfortable then using it outside the box is completely acceptable. If not then it's still a incredibly useful "oh crap" tool.

I just hate when people come in and mindlessly dismiss an idea without thinking about it. A hammer can push nails into wood, but it can also remove them.

Additionally, my fastest runs through dungeons were never 1 to 1 pulls. If that's your experience then that's great, but I would be willing to put money forward that this isn't the case most of the time. Every DPS in the game at this point will output greater damage in a 4+ mob situation by leaps and bounds.