Anecdotal evidence is still anecdotal. Random is random. What you've experienced doesn't make it any more more less random.


Anecdotal evidence is still anecdotal. Random is random. What you've experienced doesn't make it any more more less random.
You seemed to have to opposite luck to me. Last week I ran a total of 21 Void Arks. 1 caster chest dropped in all the runs. Didn't manage to win last week so went without loot. Went in today for my upgrade mat and got the chest I was after.
As for the monk trousers, several runs had two dropping, sometimes from the same chest (and usually when there was no monk in the group).
Bad RNG is bad RNG. Not really much else to it.
Last week: I wasted 8hours in total to get my only 1 wished item! >-> DPS-Mage chest piece...
Never saw it!
But in my 3 runs today: 3x that belt, 2x arm, 2x pants, each 1x head/boots! Nice trolling rng I say >_>;
Not gonna do Ark again for gears that never drops! I avoid Ark!
Give us a token system!


Scoundrels! The RNG IS RIGGED! I ran VA once last week with my BRD hoping to pick up any MNK gear for my sub! Last boss dropped MNK chests and pants! Can you believe the RNG!?
<3



The funny thing is that while I'm fully aware that it's pure RNG and that any combination can happen, right after looking at this thread earlier, I ran Void Ark and the MCH/BRD pants dropped three times in that one run. I'm still convinced that it's not true RNG and that it's actually some evil being hidden in the servers deciding to screw with players in what ever method it finds the most hilarious.....



While its true that a PRNG (pseudo random number generator) isnt the best generator for "randomness" (because patterns repeating based on used seed length - depending on used algorithm) the Problem we actually see must not be the roll from the generator. If you develop "randomness" and try to weight them (lets say: if 2 piece in same chest drop, just reroll second one) it can be the source of problem too (if the ruleset you are using to frame the generator does not work correct). Same as we are having a server<->client network and because of security the server is rolling the numbers. Thats also why you have not only "your" try alone because the pattern from PRNG effects the future rolls. When there is only one RNG rolling for the whole server that means you have a very high number of "rolls" which makes the odds appear more often because "your" rolls are no longer in the "first pattern" (lets say your first roll is in patternA then others are rolling and patternA is full, opening patternB and now you roll again -> there is a possibility that you pinpoint the exact location again with your roll). We are not having a "real life" randomness, we are having a programmed one that is using an algorithm.The funny thing is that while I'm fully aware that it's pure RNG and that any combination can happen, right after looking at this thread earlier, I ran Void Ark and the MCH/BRD pants dropped three times in that one run. I'm still convinced that it's not true RNG and that it's actually some evil being hidden in the servers deciding to screw with players in what ever method it finds the most hilarious.....
We have 2 different ways to program RNGs:
1) RNG algorithm that are made for high numbers (Millions and more)
2) RNG algorithm that are made for low numbers (dice rolls)
The Problem you have with games, special with Massively Multiplayer games is that the playernumber is mostly high but you need to roll low numbers (1-20).
The chance to drop twice is not the problem we "see", it is the repeated sight of such odds that makes it strange! Furthermore, we have to face lags (and other server<->client issues) which can cause errors in RNG rolls too!
1st year collage programmer can program you a better RNG. It must not be a TRNG (true random number generator) but to have some sort of frame (or lets say a fail safe system) is common in modern programming. To believe solely on the algorithm alone is just careless but thats what we are having (pure RNG).
Because the limitations of an PRNG it also is an issue when you stack RNG on top of an RNG (lets say you do not like the outcome and let the same RNG roll again - that does not work, just test it if you are programmer). To solve that problem you have to use some deeper programming and "change" something (example: change the seed - lets say you use the outcome as new source for the rerolling)
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Last edited by Yukiko; 12-02-2015 at 10:28 PM.
I'm late to this party, but I did an Ark run today...and 3, yes THREE MNK pants dropped in the run (two from the same boss!) So yeah...


im having deja vu didn't someone have a similar thread same title 2 weeks ago over void ark healing pants?
I think they was a highlamder male too.
(loopy from cold meds)
I know RNG is RNG but I've still only ever seen three ranged items drop in the new dungeons.... sigh
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I have 4/5 pieces of the healer set already, I've done no more than 3 void ark runs a week. It's total RNG luck and I got lucky with these.
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