I accidentally destroyed the game for a friend who briefly started playing once. Our FC accompanied him through the first few dungeons and trials but we were so grotesquely strong even on 'off' jobs (let's just say I'm not a very good Lancer... tank) that there was no risk or element of strategy whatsoever even though we specifically avoided spoiling surprises. It was a far cry from the days where the people who joined at the same time went through each dungeon with tearful wipes and immensely satisfying triumphs when we figured the simple mechanics out for the first time and gradually built up our strength. My poor friend ended up thinking the game was boring and stopped logging on.

And once again I have to ask; if you had the option to use WM or ignore it in Toto-Rak and both options would do exactly the same amount of damage, how many people would actually switch it on? The number of people who would genuinely stick to the level 60 play styles for training when they could just charge through immortally using a simpler style of play cannot be too high. If they were going to invest any balancing time into redoing level sync entirely, I'd rather they instead came up with better ways to level up besides repeating easy low level content and the same handful of Leves/FATEs ad nauseam. The daily clan hunts and the new exp-loaded Vanu-Vanu quests are a nice start for people who want a little more variety without resorting to level sync; more please.