Quoting what I said in this thread:
Quoting what I said in this thread:
Because it's a lot easier to sync when you also sync the skills. Here's an example:
Imagine two BRDs, one level 60 and one level 50, in Sastasha. Let's sync them down to level 18, but not sync the skills.
The level 60 has access to traited DoTs, two DoTs, Empyreal Arrow, Sidewinder, Wanderer's Minuet, all his cooldowns. Even after being synced down to level 18 attributes, there'd be need to adjust every single skill potency to meet the standards for Sastasha.
Level 50 doesn't have EA or WM, but has access to all his cooldowns too, and traited DoTs. So, we'd need to lower his potency too, but not the same amount as the level 60 BRD, because it doesn't have the high potency skills the level 60 has, so the rotation is different, and potency per second is different.
Now imagine that for every job and every level in between the dungeon level and 60. It is much more practical to sync the skills too, so every one is in the same standard.
I'm totally against this idea, by the way.
I find it a shame that they put the new jobs to begin at level 30, if they allow higher level skills on synched content it would be totally unbalanced and unfair, and also take away all the fun of dealing with certain content with less tools.
To be completely honest, I'd want the complete opposite: force minimum ilv. synch on 4-man duties on DF, so we can always experience the dungeos to its fullest.
Not a fan of this idea really for the reasons mentioned previously.
I swear a new thread about this same, tired topic pops up every 3 months.Quoting what I said in this thread:
I actually think it takes more skill to run synced and your abilities disabled than it would be having all your abilities but just nerfed down. It lets you practice the rotations and work arounds you used while leveling up rather than just discarding them when you reach the next set of skills.
That's the forums for you. For the most part it's the same 10 or so threads being repeated over the course of a month or so, (with certain ones repeating weekly). The only thing that changes is that some of the threads switch from complaining about now-old content to complaining about the new content......
Yeah I'm a SCH main and I never touch Eos unless I'm in an 8-man with another SCH using Selene. I never really find much need for Eos' extra healing and I still have a ton of time to DPS when playing fine. I think a lot of SCH just see that Eos has a lot of healing power (even if unneccessary for a good Sch in most situations) and dont even think about what Selene can doA lot of Scholars have tunnel vision, forgetting that Selene exists or that she can remove status effects. I know I did when I was first leveling Scholar. You get into a habit of leaning on Eos, and forget that Selene brings other things to the table. Eos let's you double up as DPS which you're kind of used to coming from Arcanist.
To be fair, Fey Caress was just put in with 3.0 so people that leveled SCH before that had the issue with Leeches.A lot of Scholars have tunnel vision, forgetting that Selene exists or that she can remove status effects. I know I did when I was first leveling Scholar. You get into a habit of leaning on Eos, and forget that Selene brings other things to the table. Eos let's you double up as DPS which you're kind of used to coming from Arcanist.
Not to mention the cooldown on it.
For some reason, to this day I prefer Eos (even though I think Selene is prettier).Yeah I'm a SCH main and I never touch Eos unless I'm in an 8-man with another SCH using Selene. I never really find much need for Eos' extra healing and I still have a ton of time to DPS when playing fine. I think a lot of SCH just see that Eos has a lot of healing power (even if unneccessary for a good Sch in most situations) and dont even think about what Selene can do
Also against this. If someone only levels with roulettes and goes all the way to 60 in Sastasha, that's their choice. Giving them all of the skills still won't force them to actually read the tooltips and try them out at a fraction of their intended potency, and as soon as you make them worth using in the lower syncs you destroy the balance for actual new players i.e. the group of people that roulettes exist to help in the first place. If I was playing my level 60 BLM in levelling roulette for some reason I'd have a choice of using my lower level rotations or the Enochian/Fire IV one. The latter is significantly harder to keep up at my latency level and yet it would have to do similar or identical damage to the old easy rotations or the balance would be ruined. Who would bother, if they couldn't even be bothered to play harder content when levelling to begin with?
The only case I could see it working for is spells which are direct replacements (e.g. some of the direct damage spells) as it's mildly inconvenient to have to use a different button when synced down. This still wouldn't help novices learn their jobs properly, though. I know exactly the kind of player you mean; someone who only uses their core set of spells and probably doesn't have situational (or hard to use) abilities bound at all, but I strongly doubt they're going to be pushed to figure out how to play just because the tools are made available.
Personally I'd rather levelling roulette was less of a go-to thing in the first place. I know people who went all the way to level 60 doing nothing else and there's a brutal learning curve at the end when they join us for harder content.
Last edited by Serilda; 12-03-2015 at 08:31 PM. Reason: Oops, can't enter Sastasha at level 1!
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