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  1. #31
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ashkendor View Post
    To be fair, Fey Caress was just put in with 3.0 so people that leveled SCH before that had the issue with Leeches.

    Not to mention the cooldown on it.
    It hits multiple plyers at one though, doesn't it? Offsetting the cooldown
    (0)

  2. #32
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    It hits multiple plyers at one though, doesn't it? Offsetting the cooldown
    What difference does that make if the mob keeps applying the debuff? Good examples are the CC worm and the dragon in Brayflox.

    I'd hope that you're not gonna just wait till everyone in the party has the debuff ticking to remove it.
    (1)
    Last edited by Ashkendor; 12-04-2015 at 08:07 AM.

  3. #33
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ashkendor View Post
    What difference does that make if the mob keeps applying the debuff? Good examples are the CC worm and the dragon in Brayflox.

    I'd hope that you're not gonna just wait till everyone in the party has the debuff ticking to remove it.
    Huh? How do you get to that from what I posted?
    (0)

  4. #34
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Huh? How do you get to that from what I posted?
    Because you said that the fact that it's an AoE offsets the cooldown, but the only time that it being an AoE would really factor in would be if more than one person had the debuff. If you only need to cleanse one player and you use it, then the mob debuffs a second player, it leaves you healing through DoTs on them (and possibly a third depending on how often the mob uses the debuff).
    (0)

  5. #35
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ashkendor View Post
    Because you said that the fact that it's an AoE offsets the cooldown, but the only time that it being an AoE would really factor in would be if more than one person had the debuff. If you only need to cleanse one player and you use it, then the mob debuffs a second player, it leaves you healing through DoTs on them (and possibly a third depending on how often the mob uses the debuff).
    That's a much better way of putting it, and I understood that already, I was only suggesting that the longer cooldown wss probably there to offset the AoE nature if the effect. I wasn' sugestting that you'd use it as a direct replacement for leeches, since it hits multiple players, you'll only use it when mutliple people have the same debuff(s).

    Sorry, I may not have been clear, and wasn't looking to argue with you at all. I'm kinda embarassed myself for neglecting to use Selene so often, but I have slowly learned to do better.
    (1)

  6. #36
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    I don't know about you guys, but I LOVE in leveling roulette when I have to reset my bars as a healer to make sure that my basic attack spell is actually available. Nothing like taking 5 seconds to swap my suddenly useless stone 3 skill to stone 1 for a single dungeon, or making sure that my Malefic 2 spell isn't keybound as my basic attack since that spell is only available in 4 out of 17 leveling dungeons. How about those random fates you stop to help with, only to realize your keys aren't bound for that level, and you have to fiddle with your ability page to find the appropriate attack?

    Oh, and who doesn't love having a warrior TP starved in level 15-27 dungeons because you no longer have access to invigorate (marauder only) yet you also don't have access to the 3-hit combo (level 30 and up) that was designed to conserve your TP?

    My favorite? Only having access to one cross class skill in Satasha and Tam-tara as a level 30+ job, while you had access to multiple cross class skills when you were there the first time. I had the most lovely satasha run today with 3 newbies who wouldn't tank or deal damage properly, so I was doing all 3 roles as an astro with only cleric stance. I certainly couldn't have used the protect and swiftcast skills at all.
    (3)

  7. #37
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    ^ Are you using a controller? Cause I have no problems fitting every spell on my bar as a WHM or AST with the KB/M setup. It's easy to bind everything to an MMO mouse but even without one you can just drag and drop the correct damage spell and heal in a keybound slot in less than 5 seconds as long as you have them all somewhere on the action bar. Not a big issue.

    I think people are forgetting the reason behind having leveling roulette in the first place: helping noobs to get story dungeons done. Why can't we queue as a premade? Because then there's a chance that people queuing for specific have to wait longer to be matched with the right roles. Why do our gear and level get synched? So we don't have an unfair advantage over someone who meets the minimum requirements. Why do our abilities get locked? Otherwise we would have access to more utility than low level players and power scaling would be a nightmare to balance.

    Things like Medica II, tank stances, Holy, Foe Requiem, Huton, Deathflare and Clemency would be ridiculously overpowered because such abilities are not available to people at low levels. Let's have an example, Deathflare. At level 15, the biggest aoe available to a damage dealer is 50 potency/target. Deathflare is 400. In order to keep things balanced with new players and to not change the level 60 rotation, all spell potencies must be 8 times lower for a max level SMN. Imagine tickling mobs with a 10 potency Ruin or a (total of) 30 potency Bio whilst trying to build up Aetherflow. Not fun. Tank stance could be balanced by increasing damage taken for level synched players, in which case they either have to stay in tank stance and have weaker attacks or stay out of tank stance and take way more damage than a leveling tank. And spells like Medica II can't be balanced at all because aoe heals do not exist at low levels.

    As you can see, it's impossible to balance high level and low level abilities without changing how they work (and changing how they work would make this whole request pointless). Leaving the abilities as they are without scaling is not a decent option either because it ruins dungeons for new players and those who enjoy the gradual leveling process on alts. Believe it or not but low level dungeons are not there just to feed veterans easy exp and tomes. They are there to teach people the basics and having the dungeon steamrolled by high level players wouldn't help with that at all. You think players are bad now, trust me they could be a lot worse.
    (3)
    Last edited by Reinha; 12-04-2015 at 10:37 PM.

  8. #38
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reinha View Post
    ^ Are you using a controller? Cause I have no problems fitting every spell on my bar as a WHM or AST with the KB/M setup. It's easy to bind everything to an MMO mouse but even without one you can just drag and drop the correct damage spell and heal in a keybound slot in less than 5 seconds as long as you have them all somewhere on the action bar. Not a big issue.
    Unless you insist on trying to force your skills to fit on one hotbar, it's absolutely not an issue on controller, either. Deleting low level spells is just silly, put them on the expanded controls if you want them out the way but accessible.
    (3)

  9. #39
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Even on a pad I've never had any trouble. I just made a clone of my main healing bar on the third hotbar with the weaker abilities which I toggle to when I'm doing a low level FATE or something. It would be a nice QoL fix if they could have spells automatically use a lower rank if you are synced and don't have the higher one available yet but I don't think this minor inconvenience justifies completely reworking the way syncing works and the enormous amount of balancing that would entail. I'd rather they added more high level content and made levelling up more fun than just slapped a band-aid on levelling roulette and encouraged even more people to level to 60 by running Toto-Rak 500 times in a row.
    (1)

  10. #40
    Player
    mdha02's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    170
    Character
    Tatazan Notestine
    World
    Faerie
    Main Class
    Astrologian Lv 60
    They need a dislike button. Because this idea is dumb.
    (0)

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