I can see something like this being a benefit. Take bard for example.. the difference between 3.0 bard and 2.0 bard that you are forced to revert to is very jarring. Get used to playing one way... oops now forget about it!
I can see something like this being a benefit. Take bard for example.. the difference between 3.0 bard and 2.0 bard that you are forced to revert to is very jarring. Get used to playing one way... oops now forget about it!
I'm all for it, I think people upset about how easy It would be aren't open minded enough. If try reduce everything even lower. You could have the option to play a lot harder but still do what you're use to at high level but that other guy in Satasha NM can keep up with you with a basic combo spam.
It'd be nice. As for level sync gear still being "powerful" yes that's because it syncs us to the highest ilvl for that dungeon. Maybe sync us to lowest ilvl but then people would whine about that
there is no issues without leeches...you can use instead Adlo, it nullifies the poisonous effect , even against teh last boss in Bray NM you use that one you dont need leech at all and does an excellent job up 4 stacks depending on which tank is affected mostly.
At later stage of course is another story
BTW I am totally against this idea, people want fast runs with all the advantage and just gain tokens to go faster. You want a lower roulette you go with it and with the disadvantage to go back to be a beginner.
Although off topic to this thread. Im so happy other BRDs agree. When they added WM in and we did less damage it was bad enough. Now I hate WM not because of the dmg or anything (I quite understand that BRD does less dmg because of support etc) but it mad sense in 2.x we were the only class that could move around and do dmg. Now we have annoying cast times that made the most mobile class into a wanna be caster. Really hope in 4.0 or sooner that we "learn" or something a better way and gets rid of cast times for good, anyway rant over haha.
I think they were perfectly balanced in 2.x they had ranged and no cast times at the cost of doing less damage. Then they could also help out the party with the penalty of further reducing damage. Plus BRD then was great fun, cant stand playing it now. As well of the top off my head they had specific purpose in raids such as T7 (kite the trolls). Although now raids are just boring DPS checks with no fun so eh.
WM is not meant to be on 24/7. It's only meant to be on for like situations that doesn't require you to move. You're not forced to have it on all the time. Fights like the boss in Sohm Ai, I don't use it cuz it requires constant moving til the wing phase.
I understand that it isn't need 24/7, I just preferred BRD without cast times. Kinda just feels like instead of putting the time into figuring out how to do BRD abilities from 50-60 they were just lazy and added cast times. But I don't play it any more so doesn't affect menot unless they get rid of it.
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