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  1. #11
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    The challenge mode idea is from WoW. All dungeons have a heroic and challenge setting. Heroic is just max level, harder content. Basically what S/E does with the "hard mode" dungeons. Challenge mode is a more challenging version of the same dungeons. You start out with a barrier preventing you from moving forward and control when the dungeon "begins". Once it begins, a clock starts ticking. The idea is to come up with strategies to either skip trash mobs or find ways to pull them quickly without your tank dying. I quit WoW back in MoP so I'm not sure exactly how the WoD challenge modes were, but I do know that completing them seemed a bit easier. There were four achievements to be gained. Clearing it. Bronze Time. Silver Time. Gold Time. Getting gold in challenge mode was something that only raiders could really accomplish... very well coordinated groups. Getting all Bronze, All Gold etc, each gave you another meta achievement that earned rewards like titles and mounts. This would be fun to have in FFXIV considering everyone already tries to speed pull dungeons. Beef them up and let players figure out the fastest ways to get past trash and clear bosses. And having it based on timed clears doesn't gate it ostracizing non-raiders and lesser skilled players.
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    Last edited by Arrak; 12-01-2015 at 04:25 PM.