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  1. #32
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Rewards could be better, or the same, it doesn't matter.
    If anything, the rewards should be different -- at least as good as the current crop of tome gear, and possibly even upgradable with materials found in different raid dungeons (or even in the Diadem).

    To be a true arm of endgame, the rewards must be worthy of endgame.

    Imagine how much more fun and engaging endgame would be if it consisted of 8-man raids, 4-man raid dungeons and a FC-friendly Diadem (that undergoes changes so it's more than just a loot pinata)?

    That's the kind of balance this game's endgame needs.

    Also, each raid dungeon COULD have a crafting/gathering path. What if after fighting through a path and beating a boss, you could end the dungeon by changing jobs and collecting from rare gathering points with exclusive finds? Or maybe you fight your way to Forsaken Workbench of Doom, which is the only place where you can craft certain items? That's just shooting from the hip, but again, there's just so much SE could do with the raid dungeon concept.

    This content would never need to become obsolete. There are all kinds of ways SE could add/expand each dungeon to keep them relevant for years to come.
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    Last edited by Thayos; 12-02-2015 at 05:35 AM.