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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70

    Would a VR-type practice dungeon be a reasonable compromise?

    I believe there are honest players out here who feel the need for parsers to gauge their performance. Let there be no doubt about that. What's being planned for 3.2 sounds like a step in the right direction, but only a step.

    I believe there may be a middle ground that will satisfy those who want to experiment and test their performance as well as disabuse those of us who are averse to the potential drama a parser in dungeons/raids can harbor.

    A VR dungeon, I believe, seems like something that would more readily replicate actual dungeon/raid mechanics without the pressure of wiping. A Light/Full Party can set the difficulty levels, go in to practice whatever they feel the need to work on, and receive an analysis on their performances afterwards.

    I do believe something like this would assist in people who genuinely want to improve their job performance (Key word: want).
    (6)

  2. #2
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    While I do like the idea of a practice mode, and I don't doubt that a well executed one could be beneficial, I can't imagine just how much effort and development time this would take to actually implement.

    You wouldn't just need a "dungeon", you'd need a room where you can test out various phases/mechanics from bosses and measure DPS while doing it, so, a training room. This training room has to be able to draw from a myriad of relevant mechanics/situations, to help people get an accurate estimate of how they or others are performing DPS-wise whilst mechanics are present. You'd have to develop a means to spawn these mechanics, an interface that is easy enough to use and understand for controlling these things, graphics to properly display the training room, maybe some unique NPCs and quests and texts explaining how to use all of it, AND official parsing software that can only be used for this situation.

    Alternatively. You just develop an official parser and add it to the game. You'd be able to spend the development time elsewhere.

    I understand that some people have a great aversion to potential parser-related drama, (IMO, a very unfounded aversion). But I just don't think that an alternative as costly as this is justifiable. Not when you already have the means and ability to solve player disputes.
    (4)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    A challenge to implement. But a question really is poor dps affecting the community so much that they need to build a simulator to allow players to test their dps output?
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If I were playing on a PS4, I'd want to be able to see what kind of damage I'm doing in varying situations, across any situation I feel like checking. E.g. I want a personal parser.

    As for parsing other people, I couldn't care less. I'd like to have most people know what they're doing by level 60, but that's more than just their raw DPS output anyways (hitting the correct target would be a close second, or, where immunities are involved, first). A sort of 'proving grounds' that must be passed before people can queue for certain things would probably reduce the chance of those rare but particularly painful DF parties, but I don't need to know what DPS they're doing. Their enmity meters +/- threat drops can give me their comparative values just fine. If anything I'd just the option for like instant casts / weaponskills / abilities to briefly show what was just used (on focus and/or party bars), similar to spell casts. I could then easily track the rotation of someone I'm training without having to keep an eye on their every animation.

    If they're to spend development time for a VR-type practice dungeon (e.g. WoD's 'proving grounds', etc), I'd hope that some of its costs/assets could at least be reused for a randomized-encounter arena-type dungeon later on.
    (0)
    Last edited by Shurrikhan; 12-01-2015 at 09:19 AM.

  5. #5
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    My issue with 'training rooms' is that you can't simulate a raid environment without it being the raid itself. Certain mechanics? Sure. But you also practice these in the raid itself, in a real environment.

    I'd much prefer they just add a parser already and stop hand holding where it's not needed.
    (5)

  6. #6
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Too much work for little gain. My opinion a good compromise is an always available personal parser and a group toggle option (like master looter) for preformed groups. That way it is an option for the groups who want it and isn't in DF where I imagine most of the fears are coming from.
    (7)

  7. #7
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Didnt devs mention ( before HW came out ) that they have plans to implement Raid/Trial training ?

    Selecting and training a specific phase of a fight ? Im sure ive read that somewhere,
    (1)

  8. #8
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by CUTS3R View Post
    Didnt devs mention ( before HW came out ) that they have plans to implement Raid/Trial training ?

    Selecting and training a specific phase of a fight ? Im sure ive read that somewhere,
    Yeah they did. Its on the Niconico site too. https://www.bluegartr.com/threads/12...284-25-4-26%29

    The specifications are already planned for the "practice mode" for raid dungeons. However, the implementation won't be simultaneous with the release of the raid dungeon itself, it will be a little behind. (Yoshida)
    (1)

  9. #9
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    This isn't a middle ground at all. The training mode is obviously more skewed towards mechanics than it is towards the specifics of DPS. While the ability to execute your optimized rotation while handling mechanics is something that can be improved by this mode, if there is something wrong with your optimized rotation to begin with, it's not going to help. Even if it implements a tight DPS check to gauge the efficiency of your rotation, how many people are going to think it's a problem with their mechanic execution rather than their basic rotation?
    (0)

  10. #10
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Pence View Post
    My issue with 'training rooms' is that you can't simulate a raid environment without it being the raid itself. Certain mechanics? Sure. But you also practice these in the raid itself, in a real environment.

    I'd much prefer they just add a parser already and stop hand holding where it's not needed.
    the training is not for practicing mechanics.
    It's to help people practice their rotation better.
    when people understand their rotation better, they can start getting used to knowing what to use in raid situation.
    (0)

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