Capacity wise and stability wise I mean. Just looking at the lodestone news feed alone I see a lot of recovery notice.
Would be nice to be able to create character on certain servers again as well.
Capacity wise and stability wise I mean. Just looking at the lodestone news feed alone I see a lot of recovery notice.
Would be nice to be able to create character on certain servers again as well.
But you can create any character on any server. It's just some are more populated than others. You just have to create the character in the very crack of morning to get it done or Server Transfer.
It shouldn't be a tedious process for a player to create a character on a server. Let's look at it from a new player's perspective. If someone want to roll with a friend and is force to either wait til ungodly hours or force to pay extra for a transfer, they will most likely just quit before getting started.
I noticed that there have been 5 or so within the last 20 days issues that were either server program related or server equipment related.
These issues caused the worlds to crash and/or disallowed people to log in to the worlds. I think for about 20-30 min each time Balmung and/or Aether experienced difficulties they said it was a server program that caused it.
More an issue with concurrent connection limits. More of a networking issue than server capacity. The 30gbits they started with may be enough in theory, but they need to balance it across all worlds (which are clusters of servers--the Canada farm is a boatload of servers, not just 30 or 50 but over 1400). So they are brute forcing character creation and connection pools to try to keep the load spread out so they don't kill one side of the network.
Last edited by Raist; 12-01-2015 at 04:46 AM. Reason: d@mnyouautocorrect
The answer is: After the Square Enix 2016 Fiscal Year begins in March.
I've said it any time this comes up, most of their 2015 budget was expended on the EU Data center. Since that launched cleanly, they may not have had to use their contingency budget, but that'll just get rolled over to 2016 anyway.
Long long ago, I did marketing for very high end data center servers. I tried to convince data centers to install these beauties. 99% of the time the answer was, "Next fiscal year/ two years from now / three years from now."
Here's hoping.The answer is: After the Square Enix 2016 Fiscal Year begins in March.
I've said it any time this comes up, most of their 2015 budget was expended on the EU Data center. Since that launched cleanly, they may not have had to use their contingency budget, but that'll just get rolled over to 2016 anyway.
Long long ago, I did marketing for very high end data center servers. I tried to convince data centers to install these beauties. 99% of the time the answer was, "Next fiscal year/ two years from now / three years from now."
http://www.ormuco.com/wp-content/upl...hosting-31.pdf
Just to put a little perspective on their setup...Ormuco engineered, designed and installed the hosting facilities for a leading on line gaming company:
Network connectivity
(3 diverse and managed Fiber links)
Installation and turn up of all necessary hardware
(Servers, software licenses, UPS and networking equipment)
125 Racks to host over 1,400 servers.
Built a datacenter and provided the necessary connectivity (30Gbps of Internet access)
for all European and North American users of a major online MMO game–up to 2 Million concurrent gamers.
So many arguments about the need for parsers, but no one bringing up how many PC players are currently using WTFast or other VPNs to raid with.
That is more an issue with how the ISP's are routing...that is what the VPN is used for, altering the routing to bypass shoddy ISP policies negatively impacting portions of the path between the player and SE's ISP.
Again....networking issues.
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