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  1. #1
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Ava View Post
    Wow isn't cross platform.

    Console only single player RPGs don't need to load a billion different equipment configurations for every human player in the zone you are loading into, along with random monster data, etc. This has all been explained before so I'm not going to go into detail. But it's not the same.

    Zone lines are better in FFXIV's situation. We already have zone lines, they are just wearing a disguise.
    Actually we have invisible zone lines in the form of the long "loading zone" corridors that, frankly, take longer to get through than it does for a loading screen.

    We also have actual zone lines when you're leaving one region into the other. So, at this point XIV has both.

    Further... I've never quite understood why people are so against zone lines and argue so much for streaming/seamless worlds. It's not like in a seamless world people are suddenly running long distances on foot (mount or otherwise) because there's no zone lines. They're teleporting around... which requires a loading screen. They're taking flight-paths which either require a loading screen if it's instant travel, or are sitting on an auto-pathed mount if it's not.

    Even in FFXI, the zones are large enough where it's not like you're hitting a zone line every 5 minutes except in a few very specific places.

    I've always found all the ranting against zone lines to be a bit over-baked, personally.

    Edit: That's not to say I don't understand the appeal of a fully seamless world where areas blend more or less smoothly into each other... It gives that sense of continuity. I can appreciate that. I just don't know why so many people seem to argue for them as the solution to loading screens... considering loading screens are just as prevalent in seamless worlds, due to the reasons I mentioned above. It just seems a bit odd to me.
    (3)
    Last edited by Preypacer; 10-21-2011 at 08:26 AM.