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  1. #31
    Player
    kensredemption's Avatar
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    Oct 2011
    Location
    Gridania
    Posts
    286
    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alhanelem View Post
    No. I would wager I am in the VAST majority, as no one likes staring at a loading screen
    Speak for yourself, I don't mind staring at a loading screen. Hell, it gives me an excuse to actually stand up and go to the bathroom or get something to eat every once in awhile. Also, I'm finding it borderline blasphemous that you're even bothering to bring up WoW to compare it to XIV.

    Don't get me wrong, I'd appreciate it if Square-Enix did something to make solo play much more progress-friendly, but I'd rather not have everything dumbed-down like it is in WoW when "skill" is dependent on what kind of gear the player possesses and what ultimately decides whether or not a player is accepted into a party/instance.
    (1)
    Quote Originally Posted by Emdub View Post
    Please understand, we love to hear your ideas, but we would like them to be constructive and relevant to the game.
    Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
    May we continue to walk in the light of the crystal and restore Eorzea to its former glory.

    http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
    http://na.finalfantasyxiv.com/lodestone/character/997521/

  2. #32
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Ava View Post
    Wow isn't cross platform.

    Console only single player RPGs don't need to load a billion different equipment configurations for every human player in the zone you are loading into, along with random monster data, etc. This has all been explained before so I'm not going to go into detail. But it's not the same.

    Zone lines are better in FFXIV's situation. We already have zone lines, they are just wearing a disguise.
    Actually we have invisible zone lines in the form of the long "loading zone" corridors that, frankly, take longer to get through than it does for a loading screen.

    We also have actual zone lines when you're leaving one region into the other. So, at this point XIV has both.

    Further... I've never quite understood why people are so against zone lines and argue so much for streaming/seamless worlds. It's not like in a seamless world people are suddenly running long distances on foot (mount or otherwise) because there's no zone lines. They're teleporting around... which requires a loading screen. They're taking flight-paths which either require a loading screen if it's instant travel, or are sitting on an auto-pathed mount if it's not.

    Even in FFXI, the zones are large enough where it's not like you're hitting a zone line every 5 minutes except in a few very specific places.

    I've always found all the ranting against zone lines to be a bit over-baked, personally.

    Edit: That's not to say I don't understand the appeal of a fully seamless world where areas blend more or less smoothly into each other... It gives that sense of continuity. I can appreciate that. I just don't know why so many people seem to argue for them as the solution to loading screens... considering loading screens are just as prevalent in seamless worlds, due to the reasons I mentioned above. It just seems a bit odd to me.
    (3)
    Last edited by Preypacer; 10-21-2011 at 08:26 AM.

  3. #33
    Player
    Join Date
    Mar 2011
    Location
    Gridania
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    4,964
    WoW does it.
    Wake me up when This



    Looks something like this.

    Then we can talk about them still having "Seamless" zone transitions.
    (7)

  4. #34
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    If I don't have to shout for everything for hours on end as in XI... good!

    The more chances of assembling a full party, the better.

    I also don't mind loading screens. It's not like you'll be zoning like every 2 minutes.
    (0)

  5. #35
    Player
    kensredemption's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    286
    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jynx View Post
    Wake me up when This...Looks something like this...Then we can talk about them still having "Seamless" zone transitions.
    That probably won't happen until Green Day releases another shoddy album. D:
    (0)

  6. #36
    Player
    Join Date
    Oct 2011
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    453
    Quote Originally Posted by Jynx View Post
    Wake me up when This

    Looks something like this.

    Then we can talk about them still having "Seamless" zone transitions.
    Archeage has no zonelines. Blade and Soul has seamless zone transitions too, if I remember rightly. So it's not impossible for games with good graphics to be seamless.





    (0)
    Last edited by ellohwell; 10-22-2011 at 03:48 PM.

  7. #37
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Bringing this thread back up.

    Q: All of the dungeons will become instanced, but does this mean all public dungeons disappear?
    A: For the ones that require a certain amount of people, I think it would be better to be closed off, so please assume that this means they will basically disappear. However, there will still be beastman strongholds in the open fields.
    This confuses me a bit. But if I'm reading right, open dungeons will no longer exist in 2.0?
    (0)

  8. #38
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ellohwell View Post
    Archeage has no zonelines. Blade and Soul has seamless zone transitions too, if I remember rightly. So it's not impossible for games with good graphics to be seamless.
    Ofcourse is not impossible to be seamless, but let's face facts, PS3.

    unless someone here who play DCUO on a PS3 can clarify me is a Seamless world, SE done something wrong lol.
    (0)

  9. #39
    Player
    Djeserit's Avatar
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    Oct 2011
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    Limsa
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    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Issac View Post
    Bringing this thread back up.



    This confuses me a bit. But if I'm reading right, open dungeons will no longer exist in 2.0?
    The way I read it was, any dungeon that has a required number of people to enter, will stay "closed off" from the rest of the world, thus instanced. The rest will remain as-is. I hope my analysis is at least close to accurate.
    (2)

  10. #40
    Player
    Issac's Avatar
    Join Date
    Mar 2011
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    Limsa
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    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Djeserit View Post
    The way I read it was, any dungeon that has a required number of people to enter, will stay "closed off" from the rest of the world, thus instanced. The rest will remain as-is. I hope my analysis is at least close to accurate.
    Me too ~_~
    (1)

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