Archeage has no zonelines. Blade and Soul has seamless zone transitions too, if I remember rightly. So it's not impossible for games with good graphics to be seamless.
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Last edited by ellohwell; 10-22-2011 at 03:48 PM.


Bringing this thread back up.
This confuses me a bit. But if I'm reading right, open dungeons will no longer exist in 2.0?Q: All of the dungeons will become instanced, but does this mean all public dungeons disappear?
A: For the ones that require a certain amount of people, I think it would be better to be closed off, so please assume that this means they will basically disappear. However, there will still be beastman strongholds in the open fields.

The way I read it was, any dungeon that has a required number of people to enter, will stay "closed off" from the rest of the world, thus instanced. The rest will remain as-is. I hope my analysis is at least close to accurate.



Ofcourse is not impossible to be seamless, but let's face facts, PS3.
unless someone here who play DCUO on a PS3 can clarify me is a Seamless world, SE done something wrong lol.
It's one of the few limitations PS3 actually sets upon the game.
Which, considering you are able to tap a much larger market, which enables the devs to throw much more money at this game to keep it alive, is a small price to pay. A game with 300k subs is not going to get the same treatment as a game with 12million subs.

God I hope not.


Good Question.. i hope not too. That would suck not to have open world dungeons.
Down with instanced raids.. no sense of community and adventure
The good thing about FFXI and FFXIV is that most of it is uninstanced. I don't play an MMO to play a lobby entrance.


Man that would suck! would that include the strongholds? I had so much fun chasing off another LS that came to hijack a key from my group in the amalj'aa camp. It would suck if stuff like that no longer happened.
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