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  1. #1
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    I played rdm in ff11it was actually set up as an off tank if u sub war, but players regulated it as a healer (its worst skill) due to fastcast, chain spell, and convert. That and refresh.

    What you pretty much described was the paper version of rune knight inn ff11.
    (1)

  2. #2
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,904
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Azazua_azura View Post
    I played rdm in ff11it was actually set up as an off tank if u sub war, but players regulated it as a healer (its worst skill) due to fastcast, chain spell, and convert. That and refresh.

    What you pretty much described was the paper version of rune knight inn ff11.
    Yeah, that was my thought upon reading this. Rune Knight turned out to be a surprisingly strong tank for certain fights against heavily magic based mobs, but it was added too late in the life of XI to become very well known.

    Also, no job should ever have an ability named "Phlug." I laughed every time I saw it.
    (0)

  3. #3
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    This is easily the most well thought out RDM-Tank post I've read. I have my own thoughts on the subject.

    First to note, which is going under the assumption that the next set of classes for 4.0 are Samurai, Red Mage, and Blue Mage, and in the state of the game right now, is that the game is long overdue for both a Caster DPS, and a STR-based melee DPS. I stick to my guns that as of right now, this game does not need another full healer class, and I hope that they choose to omit adding a 4th healer for 4.0. (With the way this game handles healing classes, there's really not much left you can add to a healer that won't just feel like a WHM or SCH with a new gimmick.)

    So I'm thinking 4.0 should add a tank, melee DPS, and caster DPS as it's additions to the game. But to go deeper, I feel that we should add...

    1. A tanking class that hold a candle to the OT niche that WAR has nested itself in. This way you would be given the option of PLD or DRK as your main tank choices, and then have WAR and the new class as your OT. Personally I feel that Samurai would fit this perfectly, but there's a lot of demand for Samurai to be a DPS due to the lack of actual swords. (Then again, keep in mind that this expansion it was Dark Knight vs Samurai over who to be the tank class, so they could easily stick with their original idea for it.)

    2. A melee oriented DPS that can bring in the same amount of quality of life team buffs that Ninja offers. (Lets face it, everyone and their dog brings a NIN if they follow proper party composition for progression.) This is the role I feel better suits Red Mage in both flavor and play style. Making it STR-based would be to just simply even out the accessory distribution among DPS (3 STR, 3 DEX, 3 INT if they also add a caster.)

    3. And finally, a caster. Because it'll be almost 4 years by the time 4.0 comes out since they would have added a caster DPS into the game. As much as I loved XI Blue Mage, I think this best suits it in it's transition to XIV.

    There's some swapping you could do, like BLU-Tank, SAM - STR DPS, RDM INT-DPS.

    But yeah, good read and neat ideas!
    (1)

  4. #4
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,842
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I think come 4.0 they will have to hybridize the "holy trinity" a bit, so that support and damage are separate things. I really wish we could eliminate the "holy trinity" altogether but that's probably not going to happen.
    (0)

  5. #5
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Stormfur View Post
    I think come 4.0 they will have to hybridize the "holy trinity" a bit, so that support and damage are separate things. I really wish we could eliminate the "holy trinity" altogether but that's probably not going to happen.
    Not sure if we can expect a break from the mold in 4.0. I do however think that by 5.0 it would be fitting to expand content to 5 and 10 man, to accommodate full support roles and to freshen up party play all together. There's only so much left you can add with the current system before you're just retreading old ground.

    Hell MCH and BRD are barely different from each other and AST is already a homogenized Frankenstein of WHM or SCH depending on the sect you choose.
    (0)

  6. #6
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by HorseBoots View Post
    Not sure if we can expect a break from the mold in 4.0. I do however think that by 5.0 it would be fitting to expand content to 5 and 10 man, to accommodate full support roles and to freshen up party play all together. There's only so much left you can add with the current system before you're just retreading old ground.

    Hell MCH and BRD are barely different from each other and AST is already a homogenized Frankenstein of WHM or SCH depending on the sect you choose.
    by 5.0 the game probably would be f2p if not shut down if they keep this kind of contents cause everybody would stop playing. My bet? 5.0 we'll be farming Tomestone of Cryptolus to get our Cryptolus gear, weekly.
    (1)

  7. #7
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    After having thougth about it, I really get the feeling that SAM and RDM will be coming in 4.0, and both in the role of Support DPS. RDM just feels like it would fit as a support type class, and with WM/GB they could add a mage mode which you turn from stabbing to casting. They could offer something similar to BRD's Foe Req.

    SAM however, while I fully understand the push for tank or solid DPS, would make an interesting Support DPS. Before we get into the romance of the samurai as a swordsman, remember that they are often seen as leaders/generals. Putting SAM in with the standard support abilities in the form of Kiai's, debuff's inlcuding the slashing debuff as sword techniques, and keeping them always mobile would completely shake them up from what most people would expect.

    As it stands right now, I really do not want to see another tank or healer introduced in 4.0. I'd rather see them get those two roles solid over 3/4.0 before new ones, ideally BLU and DNC, come in to be the new guys.

    But more on topic, while it was a good read OP, I'm still incredibly bias to BLU as a tank over RDM
    (1)

  8. #8
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rhaja View Post
    Snip.
    Out of the usual suspects for classes coming in 4.0, Samurai is the only job I feel that fits the tank mold without really bending the flavor of the class to fit the role. I mean at the end of the day I would be happy for either Samurai or Blue Mage to be thrusted into the tank role as tanking is my career role. BLU would require a lot of work to fit it into the tank role vs Samurai. Not to mention Samurai STILL has the momentum of already being planned to be a tank in 3.0 development.

    I completely agree with the little need to add another full healer class to the cast, but I still stand that this game needs at least one more tank class for player options when it comes to Off-Tanking. Neither DRK nor PLD can hold a candle to just how well a WAR plays in the OT role, and another tank that can fit that role would be a welcome addition to adding more options in party composition for both other players AND career OTs that have been playing WAR all this time.
    (0)

  9. #9
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Yes! This is the tank that I want! <3 Only gripe is that Parade sounds hilariously overpowered for pretty much any physical tank buster, but nonetheless a very enjoyable read!
    (0)

  10. #10
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    While I don't want to get into the whole 'who for what role' debate (but just to chime in; Samurai as lancer tank, Red Mage as gladiator support DD and yes, both as second Jobs. Screw this Extra Job nonsense) what, exactly, do you mean with, "Final Gift"? Is your opinion of the game really so low that you see it dead not long after 4.0?
    (0)

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