Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 69
  1. #11
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,904
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    But some skills are must have for other classes. Skills like Cleric Stance, Provoke, Blood for Blood, Swiftcast. Without those skills, we are all going to lose alot of dps and utility. Have you leveled a AST (non DF) without Cleric Stance? Its helll, like Resto Druid way back in Vanila WoW.
    (5)

  2. #12
    Player
    Gabrielleblanc's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    117
    Character
    Leonard Lecorre
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Why not instead roll certain abilities in with others, Heavy thrust, windbite/poison arrow, or hell really anything that gives a beneficiary buff rolling into a combo starter or another ability.
    (1)

  3. #13
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Does feel like many classes have too many skills. I thought 2.0 had a good amount, 3.0 just has way too many buttons that need to be pressed.
    (2)

  4. #14
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Laerune View Post
    But some skills are must have for other classes. Skills like Cleric Stance, Provoke, Blood for Blood, Swiftcast. Without those skills, we are all going to lose alot of dps and utility. Have you leveled a AST (non DF) without Cleric Stance? Its helll, like Resto Druid way back in Vanila WoW.
    and if you had read my opening post you might have seen i made note of that by both by keeping cross class skills for levels 1-60 as to keep that problem from happening while replacing cross class skills one skillslot at a time and also as ive said cleric stance in itself isnt needed a variant of it perhaps but not the skill itself and if settling for one or 2 skills that function similar to what skills jobs currently have means we also get 3 or 4 more that replace cross class skills that arent very useful but we take them to fill that slot then i dont see it as a bad thing at all.
    (0)

  5. #15
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by cold52 View Post
    no it wouldnt as if you read what i said youd understand i was saying the idea was to replace the crossclass skills slots one by one as you level so 62 new skill 4 crossclass slots 64 new skill 3 cross class slots and ect.
    At this point I'd have to ask...What's the point, then? Nothing would be added and there wouldn't really be any less skill bloat, because you are just swapping one skill out for another. Also, all healers would end up with some form of double Swiftcast up until 70, because I doubt we are that stupid.
    (5)

  6. #16
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    As a MCH, I already don't have a self heal, barely a defensive buff, or offensive one for that matter. Please don't take what little I have away from me unless you'll offer something better.
    (3)

  7. #17
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    cross class skills right now are pretty garbage. There's a pretty big lack of any actual 'customization' - there's very few skill variances.


    All dragoons will have:
    Second Wind
    Internal Release
    Mercy Stroke

    All monks will have:
    Blood for Blood
    Mercy Stroke
    Invigorate

    All Ninjas will have:
    Second Wind
    Invigorate
    Blood for Blood
    Internal Release

    There basically is no 'choice' on these skills. These are the skills you need to be an effective DPS. Other things - such as Keen flurry / Foresight / Mantra / Featherfoot are optional for the last spots and offer.... questionable customization. Keen flurry's probably the most useful since a parry of a physical attack will give you 20% reduction garunteed, compared to raising DEF which doesn't feel like doing anything and you'll never dodge an attack (featherfoot) in meaningful content (raids.)

    ...So he's right. There's really no point to crossclasses in their current iteration. I kinda wish there was a better variety. Choosing between a CRIT bonus skill and a DAMAGE BONUS skill would be awesome. Choosing between Magic Mitigation and Physical Mitigation for a fight would be awesome. Choosing between a Instant Self-heal or a self-heal over time would be awesome. Heck, choosing a type of party utility to bring - a +CRIT bonus, a +Damage bonus, or a +MP/TP regeneration skill for the party would be awesome too.

    The crossclass system had a lot of potential. But you wind up pigeonholed in just about every job. There's really no choice most the time.
    (2)

  8. #18
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ilenya View Post
    At this point I'd have to ask...What's the point, then? Nothing would be added and there wouldn't really be any less skill bloat, because you are just swapping one skill out for another. Also, all healers would end up with some form of double Swiftcast up until 70, because I doubt we are that stupid.
    well for starters the point is that.

    A. any more buttons to press then jobs do now and it will simply be too much
    B. currently many cross class skills arent really that useful but a small number are vital to the job
    C. changes to the games combat wont likely see any major changes until sometime after 4.0 sometime after they stop supporting ps3

    in which case id say its a simple solution for now which also has the benefit of adding several additional skills that could be better tuned for each job and help diversify jobs that currently are a bit to similar. so again if getting 1 or 2 skills on each job that are just a variant of current skills also means getting new skills that can be better tuned for each individual job then yes i see that as a very good reason.

    and to your argument about one healer or another having 2 swiftcasts they could just ensure your only able to use one of said skill and forces both on cooldown or just accept that for that small window while leveling that isnt end game they would be able to swift cast more then one spell.
    (0)

  9. #19
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    My hope in 4.0 is that Job skills (not class ones) get the treatment skills get in some mmo's the one in mind is ESO. Where you will take the base skill and split it into two variations. Picking a variation causes it to replace the other.

    Example:
    Spirits Within - Does damage based on user's current HP
    - Angry Spirits - Does twice the damage of user's current HP
    - Soul Within - Damage is returned as MP, increased arggo (less damage then SW)

    Maybe not that exactly but you get what I am saying.
    (2)

  10. #20
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Eidolon View Post
    cross class skills right now are pretty garbage. There's a pretty big lack of any actual 'customization' - there's very few skill variances.


    All dragoons will have:
    Second Wind
    Internal Release
    Mercy Stroke
    I've never crossed Mercy Stroke as a Dragoon or Lancer for even a single second. My DRG Cross Skills are, Second Wind, Internal Release, Fracture, Foresight, and Bloodbath. Mercy Stroke is to situational and far less effective than anything else in our arsenal. Though if we had a Sixth Slot I'd consider crossing Mantra for when no MNK was present.
    (1)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast