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  1. #1
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90

    Thoughs on removing cross class skills and adding 5 new skills for each job come 4.0?

    Currently skill bloat is a tad troublesome and i imagine unless they go the route of traits and upgraded skills in 4.0 issues will start occurring in this regard i was thinking...

    wouldn't it be better to just remove those skills in exchange for 5 new skills?

    by this i mean if we were to go the route of raising the level cap 10 levels again we could add five more skills each replacing a cross class skill slot as we level.

    now i know this sounds like it just be delaying skill bloat rather then fixing it but as it stands at the moment some jobs still don't stand out too much from others (bard/machinist as an example) and by removing the cross class skills you could really help diversify what each class is capable of.

    also while it is true certain skills at the moment are absolutely necessary for certain jobs wouldn't it be better to just give them a skill of equal value but also different

    just as a possible example lets go with the provoke skill and give the other 2 tanks something unique to them.

    Warrior: Enchain
    target becomes bound to the player and greatly increases aggro for x seconds during the duration target attacks you and ignores the emnity list. bind breaks if provoked, terror gazed, enchained

    Dark Knight: Terror Gaze
    takes x amount of aggro from all party members pushing to the top of the emnity list.
    Dark Arts:inflicts (insert status effect here) on target for x seconds

    i imagine enchain being another form of bind to the warrior similar to holmgang without the need to bind itself and also see it as a means to give more purpose to its tank stance as it need to build its aggro in the time enchain is up.

    terror gaze i imagine is a form of support for dark knight as well as a provoke like skill as it can be used to reduce party aggro giving more freedom for dps or healers to do more and for an additional cost can be used in another way.

    anyways those were my thoughts how about yours?

    Edit: to clarify just in case id like to mention the idea i had wasn't to take cross class skills out of the game entirely but rather to remove them one skill at a time assuming we go from level 60 to 70 we could then just remove one cross class skill slot at a time from 62 to 70 thus allowing you to keep essential skills until at least your given something equivalent to those necessary skills which include ( provoke, cleric stance, swift cast, ect).
    (1)
    Last edited by cold52; 11-30-2015 at 05:08 PM.

  2. #2
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    No Swiftcast and Cleric Stance? Impossible. They would need to create variations of the same skills and it would end up the same.
    (29)

  3. #3
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    This would tear certain semi-required cross class skills away from lower levels (LNC's Invigorate comes to mind, as does CNJ's Cleric Stance) while not really adding anything new at the upper levels. If they were to do this, they would have to be *really* careful about how they do it.
    (5)

  4. #4
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    No.

    They could just add traits in 4.0. No new skills.
    (13)
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  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I definitely approve, I think doing that and adding some ability pruning across the board is a really good idea.

    Get rid of invigorate, lower tp costs across the board or just get rid of the TP system altogether, add a sprint bar, leave the combo system and call it a day.

    Ditch abilities like fist of flame, heavy thrust, maim, huton, and just fold their damage bonuses in to the base abilities and tune around that, etc.
    (4)

  6. #6
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Khalithar View Post
    Get rid of invigorate, lower tp costs across the board or just get rid of the TP system altogether,
    You can get rid of TP when you get rid of MP.
    (9)

  7. #7
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I approve just so I can watch every healer very slowly cast raise/ascend/resurrection lmao (sarcasm) this would be awful for healers and most dps that rely on those buffs for dps numbers I.e raging strikes, BFB, internal release and whatever else so they would have to change a lot with skills to make this work and even some content...
    (3)

  8. #8
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ilenya View Post
    You can get rid of TP when you get rid of MP.
    I'm all for getting rid of the MP bar also. Unfortunately, the MP bar is still seen as necessary because they don't want healers having infinite resources. But games like swtor proved that you could do alternate resource bars for healers that wasn't MP and still make you manage your resources in a way that required attention.

    I don't really see getting rid of TP as being anywhere near getting rid of MP though. TP as a "resource" doesn't really apply as there really is no need to manage it, unlike MP which you do (depending on the class you play). The TP bar as a resource is really lame, I'd rather see it get replaced with something else.

    Edit: To clarify, when I say "manage tp" I am referring to just doing your regular combos and rotation you generally won't run out of TP unless the fight really drags on and if the fight is dragging on that long, then TP isn't the issue.

    Double edit: Now that I thought about it more, I don't recall ever seeing much MP management to be needed at all. I won't include Blm as they have infinite MP unless they really mess up, Ast and Sch both have MP recovery with Luminous Aether and Aetherflow. The only healer I've ever seen risk running out of MP is whm when they get a little overzealous with that holy spam or they have a group that's eating way too much aoe. I don't know if whm has an MP recovery move though, it's the only healer I haven't leveled to 60.
    (1)
    Last edited by Khalithar; 11-30-2015 at 03:53 PM.

  9. #9
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fevelle View Post
    No Swiftcast and Cleric Stance? Impossible. They would need to create variations of the same skills and it would end up the same.
    as i had already said at the top yes said important skills would likely still be needed and that would likely mean theyd need to come up with variations but i dont think it would be a bad thing if it also meant more skills personalized for your class in hopes for better overall skill synergy.
    Quote Originally Posted by Ilenya View Post
    This would tear certain semi-required cross class skills away from lower levels (LNC's Invigorate comes to mind, as does CNJ's Cleric Stance) while not really adding anything new at the upper levels. If they were to do this, they would have to be *really* careful about how they do it.
    no it wouldnt as if you read what i said youd understand i was saying the idea was to replace the crossclass skills slots one by one as you level so 62 new skill 4 crossclass slots 64 new skill 3 cross class slots and ect.
    (1)

  10. #10
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Khalithar View Post
    Double edit: Now that I thought about it more, I don't recall ever seeing much MP management to be needed at all. I won't include Blm as they have infinite MP unless they really mess up, Ast and Sch both have MP recovery with Luminous Aether and Aetherflow. The only healer I've ever seen risk running out of MP is whm when they get a little overzealous with that holy spam or they have a group that's eating way too much aoe. I don't know if whm has an MP recovery move though, it's the only healer I haven't leveled to 60.
    Whm mp regen/aggro control is call shroud of saints
    (1)

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