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  1. #51
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Eidolon View Post
    don't worry, not all dragoons are bad.
    Funny, my DoT combo that I use with my Jump rotation easily causes consistent dammage. Mercy Stroke does not as I have to many other options. Between keeping Debuff on the opponent, dodging, and keeping procs active there is no damage gain. By the time mercy stroke's cool down is over I have two more jumps off cool down.

    There's the "Meta" but then there's being cheep. I see DRGs Crossing Feather Foot more than I see mercy stroke. (A few times vs NEVER) And while Fracture is not exactly meta it is usually feather foot or mantra it's swaped for. Mercy Stroke even on warrior is only a slight dammge boost on a near dead trash mob. I'm battling EX Primals, Raid Bosses, and am my FC's resident God Slayer since I'm the first to run any new content and usually the only one to clear it.

    So Mercy Stroke bing a Dps Pat on the butt that can only be used below 20% makes it less than worthless
    (0)

  2. #52
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    I'd much rather them add the PvP skills into 4.0 as PvE skills instead of recreating the same skill to replace cross class skills in 4.0
    (5)

  3. #53
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Kaiser-Ace View Post
    I've never crossed Mercy Stroke as a Dragoon or Lancer for even a single second. My DRG Cross Skills are, Second Wind, Internal Release, Fracture, Foresight, and Bloodbath. Mercy Stroke is to situational and far less effective than anything else in our arsenal. Though if we had a Sixth Slot I'd consider crossing Mantra for when no MNK was present.
    How is a guaranteed 200 potency every time a boss drops below 20% HP situational? It's more damage and as a DPS that's literally all that matters. Most unavoidable damage in the game is Magical, so Foresight is literally the definition of situational. and Fracture is crap-tier on anything but Warrior.
    (3)

  4. #54
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    to me you are proposing something far too discombobulated than what we currently have. You want to trade out one skill for another which basically fixes nothing, and makes things more complex (in a sense from a dev pov). YOu aren't eliminating skill bloat with your suggestions, you are just eliminating cross class abilities.

    So the point is what exactly?

    Also your voke suggestions for warrior dont help snap agro, which is what provoke is for.

    Skill bloat is skill bloat and taking out cross class abilities and adding individual skills to compensate the loss fixes nothing.
    (2)
    Last edited by SinisterJointss; 12-01-2015 at 04:22 AM.

  5. #55
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Daenarys_Targaryen View Post
    Im trying to say this in a nice way. But I think its a terrible idea. Have SE go to the trouble of doing all that work just to give us abilities we already have, and honestly works completely fine at the moment (speaking from tank perspective, ive played PLD and WAR and am quite happy with how it works). I would much prefer SE (hopefully) puts more time in to needed things like stop recycling content, give us better raids, dungeons etc the list could go on for 4.0 then spend the time fixing something that isnt broken.
    The only real required cross-class ability for a tank is Provoke, which means leveling GLA. PLD technically doesn't need Mercy Stroke or Bloodbath or Foresight, and DRK having its own versions of certain skills (for example, they don't need to get Flash from GLA because they have their own version) tells me the devs are trying to get away from that.

    This said, it would be more noticeable on the melee DPS because most of them rely on Invigorate. Stuff like Blood for Blood can be made up for in other areas, but you'd need to either give the other melee abilities that work like Invigorate or create a unique mechanic for TP recovery for each melee DPS.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #56
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,766
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    As a MCH, I already don't have a self heal, barely a defensive buff, or offensive one for that matter. Please don't take what little I have away from me unless you'll offer something better.
    You just explained why I stopped playing MCH as soon as I hit 60. T_T
    (0)

  7. #57
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SinisterJointss View Post
    to me you are proposing something far too discombobulated than what we currently have. You want to trade out one skill for another which basically fixes nothing, and makes things more complex (in a sense from a dev pov). YOu aren't eliminating skill bloat with your suggestions, you are just eliminating cross class abilities.

    So the point is what exactly?

    Also your voke suggestions for warrior dont help snap agro, which is what provoke is for.

    Skill bloat is skill bloat and taking out cross class abilities and adding individual skills to compensate the loss fixes nothing.
    well the thing is as ive tried to explain atm i dont see any major changes as early as 4.0 my suggestion was more an idea to deal with a possible issue by 4.0 atleast until later when bigger changes will be needed but of course that being said theres plenty of ways they could deal with it i just think it wouldnt be such a bad idea to do this as

    A. you get rid of cross classes which many skills have shown not to be very useful
    B. adding needed skills to the job removes an issue in which shouldnt have been there from the get go
    C. allows them to build skills in place of cross class skills that are more personalized to the skills your job has (that means more skill synergy)

    ow and about my provoke idea it does actually address snap aggro as i stated in it when used on a target the target ignores the hate list and attacks you for the time the skill is on them all thats different is the need to build aggro which is greatly increased and can be broken if any type of provoke skill is used but that being said even if the skill isnt perfect i was just listing a possible example as to what i meant.
    (0)

  8. #58
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kaiser-Ace View Post

    There's the "Meta" but then there's being cheep. I see DRGs Crossing Feather Foot more than I see mercy stroke. (A few times vs NEVER) And while Fracture is not exactly meta it is usually feather foot or mantra it's swaped for. Mercy Stroke even on warrior is only a slight dammge boost on a near dead trash mob. I'm battling EX Primals, Raid Bosses, and am my FC's resident God Slayer since I'm the first to run any new content and usually the only one to clear it.

    So Mercy Stroke bing a Dps Pat on the butt that can only be used below 20% makes it less than worthless
    Pft, god slayer? Maybe with echo/unsynch, lol.

    Here's why we don't use Fracture in our rotation:


    1) There's no good way to work it into the rotation. Adding it in after Phleb will cause your Heavy Thrust to run off, losing potency on the reapplication of it before going back into your Chaos Thrust combo rotation.

    2) It causes your DoT's to fall off. The only one it assists, slightly, is Chaos thrust, reducing the clip from roughly 8-9 seconds down to 3~. The only way to prevent htis lost uptime is to clip your own DPS, resulting in a loss.
    3) It's a massive TP sink. You are dumping 80 TP on a DPS wash/loss. At best, your DPS is breaking even with a good Dragoon. At worst, you're annoying your bard 'cause he has to sing Paeoen for you sooner.
    4) It delays the uptime on your Fang and Claw / Wheeling thrust. Losing out on that Geirskogul potency because you're constantly pushing back the buff by 3 seconds every time you re-up your Fracture.

    The only possible reason I would EVER cross fracture, is if I knew that I had to break off the boss for a period of time and wanted to let something Tick and I couldn't get a strong hit in. I.E, if I had completed a Fang and Claw and was about to run away, and wanted to put up a Fracture, that might be a way to add a little DPS, 'cause it's a strong single-potency hit. But it's not good for the Dragoon rotation.

    But hey, if that's not good enough for you, I'd be happy to go head-to-head with you. I won't even use Mercy Stroke to boost my DPS. I'll literally just not use fracture and have a friend who can tell us what our numbers are. But I doubt you'd listen to that, "Mister God-Slayer" (Oh god I can't even hold back giggling typing that.)
    (1)

  9. #59
    Player
    Gaiussenpai's Avatar
    Join Date
    Jun 2015
    Posts
    172
    Character
    Kurohime Ryutsuki
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nav_Fae View Post
    I'd much rather them add the PvP skills into 4.0 as PvE skills instead of recreating the same skill to replace cross class skills in 4.0
    OH yes 45% crit not withstanding from crit sec itself.
    (0)

  10. #60
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Eidolon View Post
    snip
    Well, i'm actually a big proponent of 1v1 PVP. Since we share a server the minute solo matches are allowed in the Wolves Den I'll be happy to make you my first PK. And I've never had to rely on a bard. have had to Tank on my own from stupid pulls though. Always better to take the beating than let the healer take it. Maybe when I'm actually capable of DPSing and nothing else I'll consider BS rotations that can only be measured with illegal programs. Suppose you're one of those that thinks DET doesn't matter since Blood of the Dragon was added too? Yes, I think a PVP match would be the only way to settle it. And Bring anything you want. Mercy Stroke, Potions, Icirrus Feathers, Won't matter after I PK you in the Arena.
    (0)

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