to me you are proposing something far too discombobulated than what we currently have. You want to trade out one skill for another which basically fixes nothing, and makes things more complex (in a sense from a dev pov). YOu aren't eliminating skill bloat with your suggestions, you are just eliminating cross class abilities.
So the point is what exactly?
Also your voke suggestions for warrior dont help snap agro, which is what provoke is for.
Skill bloat is skill bloat and taking out cross class abilities and adding individual skills to compensate the loss fixes nothing.
Last edited by SinisterJointss; 12-01-2015 at 04:22 AM.

well the thing is as ive tried to explain atm i dont see any major changes as early as 4.0 my suggestion was more an idea to deal with a possible issue by 4.0 atleast until later when bigger changes will be needed but of course that being said theres plenty of ways they could deal with it i just think it wouldnt be such a bad idea to do this asto me you are proposing something far too discombobulated than what we currently have. You want to trade out one skill for another which basically fixes nothing, and makes things more complex (in a sense from a dev pov). YOu aren't eliminating skill bloat with your suggestions, you are just eliminating cross class abilities.
So the point is what exactly?
Also your voke suggestions for warrior dont help snap agro, which is what provoke is for.
Skill bloat is skill bloat and taking out cross class abilities and adding individual skills to compensate the loss fixes nothing.
A. you get rid of cross classes which many skills have shown not to be very useful
B. adding needed skills to the job removes an issue in which shouldnt have been there from the get go
C. allows them to build skills in place of cross class skills that are more personalized to the skills your job has (that means more skill synergy)
ow and about my provoke idea it does actually address snap aggro as i stated in it when used on a target the target ignores the hate list and attacks you for the time the skill is on them all thats different is the need to build aggro which is greatly increased and can be broken if any type of provoke skill is used but that being said even if the skill isnt perfect i was just listing a possible example as to what i meant.
I can see the cross-class system getting reworked for 4.0. They'd have to make some major changes, but they need to anyway to address the current "skill-bloat." They may add, takeaway, and/or combine skills as long as they keep jobs mostly balanced. Many people are afraid of change; I, however, look forward to the possibility of fresh feeling jobs in the next expansion.
And please, SE, get rid of classes.(and separate SMN and SCH once and for all.) Classes don't belong in an FF game, and they only confuse new players.
Unless they rethink this. I will run out of space on my bars.
Also no provoke tank swap not happening. don't need 3 things that all do the same things.



WTF is the OP thinking. This is a terrible idea..... Just pure no. Where is the face palm gifs. No to the original post.
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