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  1. #1
    Player

    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    4

    New Way to XP Idea

    I guess I'll keep this post short and just throw out an idea. This, like everything else, has pros and cons. However, I think it could be a great addition for all players.

    Let's suppose for a moment, that the coliseum was more than just a Gladiators' guild. What if there was an NPC that would offer you a "training" session. For a fee (or not), you could enter an instanced battleground where it was just you and/or your party, an overseer NPC of sorts, and an onslaught of enemies to kill. The enemies could spawn forever as long as you choose to keep fighting. If you are done fighting in the conditions you set, you could speak with the overseer NPC and exit the instance.

    There are a lot of things that could be done with this way of leveling up. What if you got training credits that automatically accrued when a certain number of waves was defeated? What if the NPC offered special buffs (bought with the training credits) that lasted only as long as you stayed in the training session? (Fields of Valor style) What if the training credits could be used to buy gear that had special stat boosts that only worked within the training session?

    Obviously, you don't want players only using the training sessions to level up on and ignoring all of the open world content. To balance that, perhaps the enemies in the session could not drop any loot/gil aside from training credits. Also, there could be a hard cap on the maximum experience points an enemy will wield. For instance, if someone enters a training session and ends up fighting rank 44-49 hogs; they could receive no more than 500xp per hog. These hogs could be just slightly easier than the open world hogs but you still won't get any more than 500 a pop at best. Whereas, the open world hogs can give upwards of 1k+ with the proper chain bonus. Another idea is to prevent any spiritbond from being built up while inside the training session as well.

    This could eliminate some of the claim wars that happen when people are trying to level up. This could also be a means to allow players and parties of ALL setups to adjust the battle to match their form of play beforehand. By allowing players to select the difficulty, the maximum number of enemies on the battlefield at any one time, and/or the type of enemies they would like to fight, they would never truly have to worry about if they would be able to get a good group together for leveling purposes.

    Leveling up should never be TOO easy, but let's face it. Some people are just not going to have the friends/time/resources to always be able to level up when they finally get the chance to play. I, personally, would enjoy always having an option for decent experience points no matter what my class or play time is. Like I said, this is just an idea I had. Feel free to add or subtract from it.
    (7)

  2. #2
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Sounds like a nifty idea :3
    (0)

  3. #3
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    Another idea is to prevent any spiritbond from being built up while inside the training session as well.
    That ontop of the 500xp cap sounds fine. I mean, you're literally just fighting and letting more mobs spawn for you with no competition right? Not being able to bond in there feels appropriate considering how fast you can in the strongholds.
    (0)
    Last edited by KRose; 10-16-2011 at 05:09 AM.

  4. #4
    Player

    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    4
    Yeah, no competition. It would be instanced. I was trying to think of a way to balance it so that the open world content wouldn't be compromised. I think the idea is pretty well balanced. I'm sure if SE actually implemented this idea they would tweak it however they felt was necessary.
    (0)

  5. #5
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    This is a pretty cool idea imo. I hope this thread gets more attention to possibly catch their eye.
    (0)

  6. #6
    Player

    Join Date
    Oct 2011
    Posts
    112
    love this idea sounds good for me i have lim ited play time alot being a father and all so between work and my son i would like something that made soloi lvling better instead of trying to find a place top solo and having to compete with a party
    (0)

  7. #7
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Sounds like a RMT/bot wonderland.
    (0)

  8. #8
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    They could always scale the difficulty of the mobs though right? It is the coliseum afterall... it's not like people would come to watch you smack around weaker mobs. I don't know. Bots/RMT take advantage of most of the aspects of this game. It's not like you can just go "Oh well bots can abuse this. Don't implement it." or we wouldn't have anything.
    (0)

  9. #9
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It's not like you can just go "Oh well bots can abuse this. Don't implement it." or we wouldn't have anything.
    True, but not like we should implement something that bots can abuse particularly easily though.
    (0)

  10. #10
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    Hmm... what if the fee wasn't gil? Like the way to enter could be a Key Item that you have to do a pre-req quest for and then to actually enter you'd pay with... who knows. Maybe Guild Marks? Most of us have quite a bit of them and with the leve system in place it would stop you from being able to level strictly off this coliseum but it would also help prevent (to an extent) the whole RMT/bot thing. I guess it is kind of asking for trouble with bots if they could enter with gil, kill X mobs in Y time and repeat it without penalty.

    Maybe it could be timed. What if it was like
    1.) Entrance Fee
    2.) Defeat Wave 1-5
    3.) Mini Boss
    4.) Defeat Wave 6-10
    5.) Defeat Boss

    And then you had to wait an ingame day or even possibly a rl day before entering again? It'd be cool to have something than the grind. I know we have quests but things like this and the whole Ul'Dah casino concept would be pretty cool.
    (0)

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