Yes, spreading misinformation is a crime, similar to dividing by zero.
Circular logic? Parsers are verified by using mathematical basis in game. That's how we find bugs.
Since you intentionally using words out of context... We don't make mathematical axioms, postulates, and corollaries about stuff in game. The word "theory" means mathematically. If you find a flaw with someone doing algebra or arithmetic, that means that person doesn't know algebra or arithmetic, not that all of algebra or arithmetic is wrong (which incidentally cannot be possible since we would need to use algebra to prove there something is wrong with algebra). But I mean I thought I didn't have to spell out in parenthesis the contextual meaning of words with multiple English meanings.
You cannot do higher damage than this rotation, there fore you have a damage ceiling, no matter how many time you "test" with your parser in any fight. That's what the statement means. It might help you comprehend if you don't quote out of ocntext.
No it's not. You have no idea even what you are talking about. Aside from you using the wrong meaning of the word theory, damage is random. Potencies are not. This is the only thing you can compare. Unfortunately, a parser cannot give you a "potency/second" figure that is accurate (how did the parser know that you got the positional potency or combo potency). We don't build rotations around parsers. We verify there are no bugs in the parser by doing the rotation and comparing against the mathematically estimates given by the potency and damage formula. The amount of misinformation is astonishing.
If we are doing this then counting the permutations of all possible moves across the duration of the fight (which varies due to dps variance) you will die of age before your trial an error will tell you what's the minimum with a boss with 10000 HP. Or... you can use common sense and use attacks before buffs fall off. Also... lol go into a dungeon... Are we even talking about the same thing here? I can assure you (by reading the skill) that BoTD had no hidden effects that affect your dps. That aside (a serious comment) BoTD should be up 100% of the time. That was intentionally facetious. And whatever minute change you see in the parser is problem due to the fact that damage is RANDOM, and not that you found some hidden effect of a skill.
Not sure if serious. I gave this example intentionally. Parsers cannot determine this seeing as we can't read DoT damage... All you will have a incorrect information compared against other incorrect information based on a number with random variance. In every case without fail, just doing the potency calculation (which, not surprisingly already resolved for you in the optimal rotations) will tell you what will give the highest DPS. Also lol calculator. Do you get a calculator to verify that 9+12 is 21? Because I'm pretty sure it works the other way around. Joking aside, calculators logic are build using arithmetic. We don't build arithmetic around calculators.
A person knows without a parser how poorly they performed for a fight. You don't need a parser to realize "I messed up my rotation". So you did AS1 and ended with 1000 dps. Is that good or bad? What does the number even mean? You know before the fight ended how well you did.
What does "is working" even mean? If you're doing the same moves as someone else and get different results that means either 1. Their gear (such as weapon damage) have larger multipliers. Or 2. Random factor, such as critical hits (uncontrollable) or regular damage variance (uncontrollable). If you aren't doing the same moves, then you should be fixing that before you start looking at damage numbers. If you're not using the optimal rotation (found by doing math, not parsing btw) then you cannot perform better than someone who does (not the same as having higher dps, seeing as damage is random). If you really wanted help to improve your rotation, then you would have already either did your searches and found it online or you would look at the potencies yourself. You're digging you're digging a hole for yourself. Are you saying that there cannot possible as of this current moment be any good (performs at the virtuoso level) players on PS3 or PS4? Because they exist and they got good my using some sense.
Knowing your SAT score will not help you the next time you take the SAT. You know during the test how well or poorly you did. You also seem to be misinterpreting what the use of a parser is. Parsers are useful for retrospective analysis. In real time you need to look and the screen and play the game. If you want real time reinforcement, then look at the flying text.
Disclaimer message still hold true. Moving on...
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We are talking about the same thing right? In RAIDS (i.e. the only place where dps even remotely matters) you should be measuring damage. All damage counts. Also you can stack dummies next to each other to simulate damage. The only situations were this does not translate cleanly is when we have bosses with different defense values than dummies. Which incidentally makes number comparison different. But you know what doesn't change? Potencies. Also you don't need a parser to realize that you can just painflare to do more damage than fester when you hit both the boss and alarums. You do need to able to count on your fingers though. (1x300 < 2x200).


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