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  1. #11
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by UBERHAXED View Post
    Spreading misinformation to this degree should be a crime against the human race and you should go to jail. You literally just said that try and error and measuring can possibly be better than theory.
    Go to jail? Seriously? Let's remain civil and mature in this discussion. Trial and error is a major part of proving theories

    Quote Originally Posted by UBERHAXED View Post
    There's no such thing as "theory proven wrong by parse".
    Yes there is

    Quote Originally Posted by UBERHAXED View Post
    the person doing the theory had some fundamental flaw
    That is what proving a theory wrong is. It is finding a flaw in the theory. Theories are proven wrong via running several consistent experiments and monitoring the data. That is what a parser helps with.

    Quote Originally Posted by UBERHAXED View Post
    Please in detail with proof give an instance where a [dummy] perfect rotation (which are all published by dates here) was not a perfect rotation [in every situation] (contradiction?)
    This barely makes any sense as a question, but essentially a perfect rotation may not transfer well in to every fight (due to mechanics, jumps, adds etc). In order to illustrate my answer, I added square brackets into your quote.

    Quote Originally Posted by UBERHAXED View Post
    Also theory is based on relative value (that is potency). Unless the potencies displayed in the game are incorrect, then there is no better value to compare other than a potency per second rotation. There have been cases where there was actually a bug in the game regarding moves (in 2.0 for example, flaming arrow always crit, effectively giving it 350*1.5 potency instead of 350*(1.5* crit chance) but this translates ultimately to a bug in the parser, since it bases values like DoTs from the information written the game. So even in this case, the parser will just give you in accurate numbers.
    Correct, that is how one comes up with their theory, by testing math. That said, due to the complexities of all the various skills, buffs that can be applied via your team and yourself, potions as well as debuffs and mechanics from given fights, it's great to test your said theory with a tool that will tell you if you're doing what you expect.

    Quote Originally Posted by UBERHAXED View Post
    Please, step by step, tell me how a parser giving me a 1245 will tell me to use BoTD before a phase change. In detail.
    Well, you go in to the dungeon and use BoTD at one point several times and see your numbers. Then you go in and try using it at another point and see how your numbers change. This will help you understand when is best to use it.

    For example, maybe I want to use Raging Strikes after I dot up, use paintflare/fester/fester/dreadwyrm, so I can have both raging, deathflare and x-drac pot up for another fester + ruin II + tridisaster and deathflare. However, in X fight, when I do that, I end up having 6 seconds of raging strikes ticking away while Y boss is jumping. Common sense would tell me that is a waste, but the parser can help me see exactly by how much of a waste. Perhaps it wasn't a waste at all if I deathflare before the jump, as all I lose is a few ticks on the dot. Perhaps, I need to hold all of those skills til after the jump and should just use Ruin I. Alright, so there are various situations, and I can probably do the math for every single encounter I run in to, but do we play this game to sit around with a calculator? Probably not, what is great is having a tool that shows us how are actions are changing with various attempts and ideas.

    Quote Originally Posted by UBERHAXED View Post
    I think I still missed the part where the parser actually improves your dps.
    This depends how you want to read in to what people are saying. No one has claimed that a parser actually increases DPS on it's own. Everyone is saying it's a tool that lets you see if you are performing poorly, and will give you feedback with how changes in your playstyle affect this.

    Quote Originally Posted by UBERHAXED View Post
    Parsers cannot improve your rotation
    False, they can help you determine how your rotation is working and provide you the information which helps with adjusting. I am not saying a parser will improve your rotation on its own, but it will help towards that goal. Further, you can use the tool to see how you compare to other people of your same job and gear level, and ask for pointers when necessary.

    Quote Originally Posted by UBERHAXED View Post
    just as your boss telling you that you are productive only 46% of the time cannot improve your productivity.
    Having a parser that gave you DPS once wouldn't help you improve your performance either. Parsers give real time data on how well you are doing.

    Quote Originally Posted by UBERHAXED View Post
    Every single person (disclaimer: assuming people use a brain) knows when they perform poorly for a fight.
    That is not true and is offensive to anyone who doesn't. I have played with plenty of people who perform very poorly, but have no idea that they did. These people were not stupid, they just didn't think about everything the same way you or I did.

    Quote Originally Posted by UBERHAXED View Post
    Every time you deviate from the perfect dummy rotation, you have a dps loss.
    I mostly agree with this statement, even though it is factually incorrect. AoE can increase your DPS well above a dummy parse. The question is, is that AoE actually helpful or not?
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    Last edited by Kaurie; 12-05-2015 at 01:38 AM.