Quote Originally Posted by Zojha View Post
Thanks for agreeing. Because that is the entire point I made. Not all rotations necessarily come from parsers and not even all "good" rotations necessarily come from parsers.

The problem is: For the theory to be wrong, you must either have miscalculated (human error) or the potencies in the tooltips have to be wrong (game error). If the potencies in the tooltip can be wrong, so can the numbers in the battle log and thus the parsing result. Thus, assuming no human error, the "proof" is just as likely to be wrong as the theory itself. No biggie if both fit together, but sucks when there's a mismatch because you can only check for human error in the calculations and parsing algorithm.
It is all fine and well to theorycraft with math to come up with a great rotation. I enjoy doing just this.

However, I feel that people would be even more upset if in a dungeon I stopped and said "We're going too slow, everyone stop. F*ing idiot of a bard, go grab a piece of paper and a pen and work out the following math to come up with a better rotation. We'll wait."

Granted, I wouldn't do that, just like I wouldn't yell at someone for low parsing. However, if parsing is to cause the feared concerns, and the answer for that is the people who want them to do math, then the logical conclusion is above.