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  1. #11
    Player
    Kezy_Kaatapoh's Avatar
    Join Date
    Nov 2013
    Posts
    74
    Character
    Kezy Kaatapoh
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Azazua_azura View Post
    I personally don't need numbers to know if I'm playing well or not, and I don't want that stuff forced on me giving me unneeded anxiety to the point where I have to quit. I've been trying to play ff14 since 1.0, And i don't want to feel forced out over this like how i felt forced out of WoW over addons and voip.
    The thing is that parsers already do exist in the game, and they are quite widespread. However, no one really cares about them that much unless there's a DPS check involved. These DPS checks only really exist in EX Primals and Alex Savage. In EX Primals, they're such small DPS checks at this point in gear that you'd need to have exceptionally poor DPS in the party to fail it. Savage is the main one. I know you say you're trying to avoid this certain mentality where numbers are forced on you, but it already exists in the part of the game that you yourself have said you haven't done yet. Considering the game has stayed very tame despite widespread parser usage, it's pretty safe to say that adding an official one won't hurt the community

    The reason people disagree with you is because parsers are not what's at fault, and fighting to keep them away is not what will help prevent the issue you wish to prevent. I know you cite DCUO, but try and remember the playerbase. DCUO is a free MMO that was available on consoles at release. This means you had a lot of people playing it who were playing it because it was a free game that looked cool. You had a large player base that didn't require any investment. I'll refer to them as "adolescent" for sake of ease (note: this is a catch all term for a lot of different things I'm not bothering to dive into :P). Because of that, you got a lot of the Call of Duty mentality. This game does require an investment. Financially, it's quite a large investment compared to DCUO. This weeds out a lot of people that would bring that mentality to the game. This is shown in many of the other cases noted that had a model more similar to this game where implementation of a parser did not damage those games. Quite honestly, very few people care about performance at the moment in this game that already has a parser. Where we care about it, and the reason that we want it, is for Alex Savage.

    The arguments displayed so far show how your fears, no matter how valid it may be for you to have them, are not something you need to worry about in this game.

    Do you need numbers to be a good player? No. There are plenty of good players who are on PS4, which means they don't have parsers. But having numbers does offer reassurance that you are doing the correct thing, and if you aren't doing the correct thing, that there are places you can improve. It's an extremely helpful tools that many of us would love to utilize.

    I'll note, I'd be completely in favor of having DPS meters be completely personal in all content outside of EX primals and Alex Savage (it might be necessary for Alex Normal as well, I've seen some missed DPS checks there oddly :P), but in that content, showing data on all party members is beneficial to the success of the group and needed.

    Your parser TELLS you that? You couldn't have POSSIBLY, figured that out by yourself, with practice, really? Interesting argument. Lets just also point out what you probably use it for the most, TRIGGERS.
    No, but it tells him that the change he made was in fact beneficial, something he would not have been able to tell without seeing the number increase on the parser, as it was a minimal change, but still a gain. You missed his point completely. (I will say I don't like triggers though, but he also didn't mention triggers. Most people I know who parse actually don't use the triggers. I feel like thats a wholllllllle different argument :P)
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    Last edited by Kezy_Kaatapoh; 12-02-2015 at 08:39 AM.