Results -9 to 0 of 521

Threaded View

  1. #11
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Odett View Post
    -
    Enmity = Damage/healing.
    If your NIN is consistently below the Bard/MCH/Healers then the problem becomes quite clear, no need for a parser.

    Quote Originally Posted by Odett View Post
    -
    If you can't clear the DPS check, despite being able to perfectly handle all non-DPS check mechanics as a group then the problem is:
    -Not enough gear across all your DPS.
    -Tanks not doing what they can to contribute to overall Damage Dealt (Example, only using the basic enmity combo)
    -Healers not contributing when the healing requirement is light.

    None of those things require a Parser to check.

    The very fact that the game has no built in damage meters suggests that the devs intended players to work out for themselves where problems are instead of pointing at a damage meter and screeching "look at him! Look! He's below the magical number threshold, KICK HIM!" despite that failure might have been better attributed to that super amazing DRG doing 1500 DPS but who failed entirely to do the mechanics properly.

    If you hit the Enrage Timer, DPS is the problem. Discuss with your group that somewhere, someone has a DPS problem.
    Put a meter in there and suddenly every failure ever is going to be attributed whoever has the lowest DPS irrespective of whether an Enrage Timer was hit or not.

    Maybe the devs intended us to actually talk to our groups instead of reading meters and assigning blame.

    I use the Target Dummies to gauge how I'm improving by setting a timer and then counting how many times i can remove the health bar from the dummy in that time.
    Its not going to be perfect, nor display a shiny number you can use to boast to your friends, but it WILL let you know if you're improving.
    (5)
    Last edited by Sylve; 11-30-2015 at 04:51 PM.