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  1. #1
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I'll counter with Alex:N and Alex:S should be unlocked at the same time. Why? So people who want to do Savage don't have to spoil the story/fight by doing it in Normal first. It gives the freedom to players to complete which ever version they want.
    (3)

  2. #2
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    I think the OP meant remove the weekly loot lockout, not throw it in DF.
    (4)

  3. #3
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jubez187 View Post
    ...
    It seems that way for you since your server is less in player numbers. overloaded ones have alot of players who didn't even attempt savage yet.

    But yeah they should unlock the savage runs in the df, its just silly not to after its been out for so long. :/
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kurogaea View Post
    It seems that way for you since your server is less in player numbers. overloaded ones have alot of players who didn't even attempt savage yet.

    But yeah they should unlock the savage runs in the df, its just silly not to after its been out for so long. :/
    So long they don't nerf it down before the newer Alex is ingame.

    Let DF pug parties hit the content with their heads, if they want ^^
    But don't come to the forum and demand nerfs before 3.2
    (0)

  5. #5
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    I support your suggestion op.

    Removing the lockouts and putting it in DF would increase the numbers of players trying it.

    I don't think many players are going to be interested in it once the new tomestones hit the shelves.
    (1)

  6. #6
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Archaell View Post
    I don't think many players are going to be interested in it once the new tomestones hit the shelves.
    This seems very likely.
    (0)

  7. #7
    Player
    ReddAxel's Avatar
    Join Date
    Jun 2014
    Posts
    111
    Character
    Redd Axel
    World
    Siren
    Main Class
    Thaumaturge Lv 90
    Yes please. Our static only raids on weekends, and as of late this hasn't been working out because people have in real life situations to attend to, meaning less raid time for us. If people aren't here, we can't raid. No lockout would mean we could at least pug people who are available and get practice in.

    This is why we were able to clear Thordan Ex within the first week, but haven't cleared A3S yet X_x
    (0)

  8. #8
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Even with better gear or echo, A3S and A4S will be major headaches for people because of the mechanics involved. I think A1S and A2S can be done without much discussion (and even in DF groups, no issue) as long as everyone understands the fight and their individual role.

    I don't think these fights should be nerfed because this is the 'one thing' that is meant to challenge the raiding community. That said, I think Thordan: Ex is a little bit more difficult than anyone anticipated. The DPS/healing/tank checks on this fight are pretty tight, assuming you don't have the best of the best gear. Also, the mechanics are really familiar for folks who know Coil, but not so much for people who didn't do Coil. So, the learning curve is really dependent on that. I enjoyed the difficulty of Thordan: Ex, but I could see them nerfing this fight to make it more accessible to the general playerbase.

    I think what the OP said is exactly why SE is going to keep some stuff gated. They made an easier Alexander so that people could still see/enjoy the story without having to deal with the headache of raiding. This was a huge complaint regarding Coil -- a storyline so central to the transition between 1.0 and 2.0, yet few people were able to do it without serious help (if they didn't have time/care to raid).

    I think a mistake was making Alexander easy TOO easy. It was so easy that you could basically ignore (most) mechanics and be okay. There were just a few gimmicks you absolutely could not ignore. I think the general public could have dealt with a more difficult 'easy' raid... even Void Ark seemed more challenging than the easy mode of Alex.

    For the future... I anticipate the easy mode of the next level of Alex to be a bit more challenging. This will get the general playerbase more interested, and they won't be able to clear it within a week and then just grind it out until they don't care about the gear anymore (which is basically outdated compared to Eso/VA gear).
    (0)

  9. #9
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ReddAxel View Post
    Yes please. Our static only raids on weekends, and as of late this hasn't been working out because people have in real life situations to attend to, meaning less raid time for us. If people aren't here, we can't raid. No lockout would mean we could at least pug people who are available and get practice in.

    This is why we were able to clear Thordan Ex within the first week, but haven't cleared A3S yet X_x
    Or maybe it's because Thordan is easier??!!

    Quote Originally Posted by Ryuko View Post
    Even with better gear or echo, A3S and A4S will be major headaches for people because of the mechanics involved. I think A1S and A2S can be done without much discussion (and even in DF groups, no issue) as long as everyone understands the fight and their individual role.

    I don't think these fights should be nerfed because this is the 'one thing' that is meant to challenge the raiding community. That said, I think Thordan: Ex is a little bit more difficult than anyone anticipated. The DPS/healing/tank checks on this fight are pretty tight, assuming you don't have the best of the best gear. Also, the mechanics are really familiar for folks who know Coil, but not so much for people who didn't do Coil. So, the learning curve is really dependent on that. I enjoyed the difficulty of Thordan: Ex, but I could see them nerfing this fight to make it more accessible to the general playerbase.

    I think what the OP said is exactly why SE is going to keep some stuff gated. They made an easier Alexander so that people could still see/enjoy the story without having to deal with the headache of raiding. This was a huge complaint regarding Coil -- a storyline so central to the transition between 1.0 and 2.0, yet few people were able to do it without serious help (if they didn't have time/care to raid).

    I think a mistake was making Alexander easy TOO easy. It was so easy that you could basically ignore (most) mechanics and be okay. There were just a few gimmicks you absolutely could not ignore. I think the general public could have dealt with a more difficult 'easy' raid... even Void Ark seemed more challenging than the easy mode of Alex.

    For the future... I anticipate the easy mode of the next level of Alex to be a bit more challenging. This will get the general playerbase more interested, and they won't be able to clear it within a week and then just grind it out until they don't care about the gear anymore (which is basically outdated compared to Eso/VA gear).
    Uh... what are we even comparing too? DPS checks and tank checks are non-existent. They literally threw a mechanic in that required you to bring a second tank as a body instead of 5 DPS. DPS check is as "tight" as AS1, which can be cleared 6 minutes earlier than enrage right now. Enrage is 11 minutes for Thordan BTW. You can literally stop DPS for a few seconds to do mechanics. I'm not too sure about heal checks, it's about as heavy as any other content we've seen.
    (1)

  10. #10
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by UBERHAXED View Post
    Uh... what are we even comparing too? DPS checks and tank checks are non-existent. They literally threw a mechanic in that required you to bring a second tank as a body instead of 5 DPS. DPS check is as "tight" as AS1, which can be cleared 6 minutes earlier than enrage right now. Enrage is 11 minutes for Thordan BTW. You can literally stop DPS for a few seconds to do mechanics. I'm not too sure about heal checks, it's about as heavy as any other content we've seen.
    I really don't consider the 'hard' enrage as the real enrage, because if people fail mechanics (and they often do), they'll have weakness by the time you get to the AoE damage phase followed by the knight (dps check) in the middle with the tether on Thordan. If your healers aren't already OOM by this point, it will be hard for them to keep up weakened people regardless because the group will take heavy AoE damage just a second or two before the central knight's AoE triggers. It basically requires the healers to get the group capped twice (with extra mitigation for weakened people). It's very rare I've ever seen a group get past this point simply because of weakness/gear/mp (and this situation will ONLY happen if your dps is slow -- so, it's likely most people are weakened at this point). Almost every group I've seen clear has had to do it before the knight in the center even spawns. This fight is not as forgiving as other extremes in this sense. Granted, it's easy to carry people through the fight, but only if (most) people are on point. Even in farm groups that were clearing consistently, I would almost always see one person dying on every single run.

    What's even more amazing/ridiculous about this is I have done it with people currently working on A3S, and it still takes them hours (or DAYS) to grasp it... showing just how easy AS1 and AS2 are compared to AS3 and Thordan Ex. Again, I enjoyed the fight -- but I could see them nerfing it in some way. They always add echo to 'extreme' fights, but I wouldn't be surprised if other mechanics were slightly tweaked to be more forgiving.
    (1)
    Last edited by Ryuko; 11-30-2015 at 09:42 AM.

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