Have you played an MMO before FFXIV? Half the fun in a content lull was soloing old raids that took your guild weeks to clear in a matter of minutes. I know if unsynced wasn't around I wouldn't even touch the content, pony or no pony. Just take one quick look at the Crystal Tower series, how many people do that again? Right, almost no one. If it requires a reward for people to do it, it isn't fun content.
Might as well just ask someone to shove cake in your mouth.
On the other side of the coin, a lot of content that has no valuable rewards are oft neglected outside of people who just want to clear for clear's sake. Even the old raids by my understanding have become obsolete and no one bothers with them.
The only way I can understand rewarding an unsynced battle is if the difficulty can scale to match whatever average level the party is. Besides, as someone mentioned at some point, the trials are painfully easy once you've got the mechanics down to a T. The only thing you're asking is whether you can get your pony in ten minutes instead of twenty.


Eventually this game is going to have mountains of content available, like other mmos, and it will be impossible to get a group of people for more than 5% of it. Unsynced rewards are there to make sure that this content isn't completely pointless FOR YOU, because you'll be hard pressed to find anyone that wants to run it seriously. Anyone who thinks otherwise hasn't experienced the decline in popularity of 2-expansion old content in games like WoW.
Besides, running content with fewer people in a party can create new and interesting challenges. How many of you have soloed an extreme primal? What about 2-manning it? How many level 50 dungeons can you solo? You think a guy that can solo garuda extreme doesn't deserve a reward, while an ilevel 130 character who is dead on the ground for half the fight does?
There will always be something in the game to show off that you're an experienced and skilled player. That would currently be a gobwalker mount, ilevel 210 weapons, and to a lesser extent, anything from thordan extreme. Someday, those will be easily obtainable, and something else will be rare. Any system that failed to reward content you are overpowered for would result in 95% of the items in the game being nearly unobtainable a decade from now, and I wouldn't want to play a game with that design philosophy.


Personally I think NO. Unsync EX is childish easy. I understand this is made for newer people to clear the content but as rewards go no. There shouldn't be any rewards given when unsynced.
Alot of your arguments make no sense.
Saying that people wont run it anymore because they don't want to have to suffer with bad party's on a synced run is completely wrong. Haven't people been running this outdated content in 2.5? Only Shiva gave an actually good drop (i120 accessories), yet people still ran every other primal for ponies/glamour, even though there would be bad parties; there would still be party's in the PF doing a pony farm.
And i'm not saying do content for challenge sake only, where did I say that? I only said that getting rewarded for doing something as easy as Unsynced Ex primals means that no one will do them Synced, thus removing an entire special experience from the game. People should be rewarded for doing something difficult, not for facerolling through it.
People aren't doing it synced because why should they? They get the same rewards for doing it unsynced, which is a much faster and easier method. That's the point i'm trying to make.
New players will pretty much never get to experience a pre-3.0 ex primal the way it should be, because no one will ever do it synced because you get the same rewards for doing it unsynced.



Brekaing up a party because players cannot manage through titan's landslides is no riveting experience, ok? Coupling the lack of interest old content brings with its difficulty and low drops rates is just sadistic. That, and it encourages the already hated tactic of sneaking into a farm party while new.
"The way it should be" is an experience a lot of the players clearing those trials now are not interested in, they want to catch up so that they can get the real experience with current content, usually where their friends are. There's other more interesting content out there to experience, and right now, a lot of up and coming players rely on the good grace of the roulette. In other words, people must be enticed with a good enough reward to help out newer players through old content, the "experience of a pre-3.0 run" is not going to be enough as the queue time run long. And no, people will be a lot less interested in teaching those fight, especially with new players upping the odds of a wipe, and basically having to go through teaching each mechanic of a years old encounter, again and again.
A lot of those rewards are outdated and outmatches by later items earned even easier anyways, so what's it to you that they get them?
You idea is only going to strand those players unless they comes across a kind casual lonkshell, and even then, with newer content, it'll be harder and harder to convince those players to keep running it with the same risks.
Last edited by Kallera; 11-29-2015 at 09:20 PM.



And what you fail to bring is a good reason why this is an issue.
Apparently, the experience these poor, poor newbies are missing out on is so extremely unenjoyable that no seven other people are willing to bear it without some big, noteworthy compensation for their suffering. I'm truly sorry for all masochistic newbies out there, but I think this is not a pressing issue that needs to be addressed and changing it according to your proposal would hurt the majority for the sake of a very small minority.





The thing is, if you force people to run it at level 50 you end up with an entirely different dynamic. Instead of unsynced "anything goes" farms (because it's pretty lolsome how easily you can beat them if even half the party knows what they're doing) you'd get "know the fight, no bonus" party finders (because farmers and newbies don't really tend to mix all that well). This is last expansion's content. If someone wants to run it synced and experience it that way, the option is there for them to put a party together to do it.




In what way is it wrong? I can't speak for 2.5 since I started playing after HW, but I've have had awful groups in the synced runs I've done admittely it was through duty finder, but it was still an absolute mess and every one ended in either a ragequit from someone or a vote abandon), and I've also had awful groups unsynced that couldn't even clear at level 60 with echo. It happens. It's hit or miss. Some runs are great, some are terrible. C'est la vie.
Sure there would still be parties. I simply wouldn't join them.
In most cases I agree. But this is outdated content from a previous expansion. It isn't current, and from what I understand it's already been "nerfed" (via echo) - so it's already pretty darn easy even synced.And i'm not saying do content for challenge sake only, where did I say that? I only said that getting rewarded for doing something as easy as Unsynced Ex primals means that no one will do them Synced, thus removing an entire special experience from the game. People should be rewarded for doing something difficult, not for facerolling through it.
Running old raids was one of my favorite things to do in WoW. There was something super satisfying about taking down Ragnaros, who used to take a full raid of 40 to kill, with my solo kitty druid.
If I could solo or even just undersize CT I'd do it all the time. As is I have to make sure I have a huge window of time open because the queues take anywhere from 40 minutes to 4 hours (a tank in my fc waited for 5 the other day) just to get inside.
Last edited by Avidria; 11-30-2015 at 02:22 AM. Reason: clarity~
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