
Yea Gnath card and Poroggo card are identical to each other. Crawler and Chimera card are almost the same as well except the bottom number on crawler card is 3 instead of 2.
I think that what is going to hurt Triple Triad the most in the future is its lack of scalability. PvE content can always be made more difficult by increasing the numbers; bosses hit harder, mechanics do more damage. It has room to grow and expand. But TT cannot scale further than it already has without breaking the fundamentals of the game and allowing for number values higher than 9. This is why HW saw so many "unrewarding" NPCs in 3.0: the only way for the devs to inject challenge into the content was to remove a great deal of guaranteed strategy and forcing players to rely mostly on luck. They relented on the random rule in 3.1, and instead nerfed drop rates hard to keep the timesink.
As a result, for as long as the devs continue to support TT, every patch will see a slew of "new" cards that are objectively useless. Combine this with a lackluster implementation of Tournaments, I've pretty much written off TT unless it gets an overhaul in a future patch.

I'm just sick of the Random Chaos rules. Those are terrible. I'm at 70 cards now and the ones I have left to get are nearly impossible. I must have played Lewena 100 times and not got a single card for my efforts. Not to mention that 8 out of 10 times I play her it's literally impossible to win as I get a hand full of 1* or 2* cards.
There needs to be a DF for TT tournaments.
I think there needs to be some new rules to liven it up a bit more. Like elemental, or some other combos besides Ascension/Plus.
Something else to play around. Or a match rule where certain numbers are 0's.
But for god's sake, get rid of random chaos! The cards should take a while to get. But they shouldn't be nearly impossible to get.
They just need to make it so that the 'random' rule is 'random' for both players and NPC's. It isn't fun or engaging to be handed a deck that cannot possibly win against an NPC's deck.
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