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  1. #11
    Player
    Malakai's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    224
    Character
    Malakai Bazluth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by randysquirrel View Post
    Can't remember, but I noticed two the other day when I had the random rule. Think it was Poroggo and vanu vanu? Both are 6373 (clockwise) if I remember correctly. I don't know if there are any others.
    Yea Gnath card and Poroggo card are identical to each other. Crawler and Chimera card are almost the same as well except the bottom number on crawler card is 3 instead of 2.
    (1)

  2. #12
    Player
    SeleneArtemis's Avatar
    Join Date
    Feb 2013
    Posts
    12
    Character
    Caeryn Argall
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I think that what is going to hurt Triple Triad the most in the future is its lack of scalability. PvE content can always be made more difficult by increasing the numbers; bosses hit harder, mechanics do more damage. It has room to grow and expand. But TT cannot scale further than it already has without breaking the fundamentals of the game and allowing for number values higher than 9. This is why HW saw so many "unrewarding" NPCs in 3.0: the only way for the devs to inject challenge into the content was to remove a great deal of guaranteed strategy and forcing players to rely mostly on luck. They relented on the random rule in 3.1, and instead nerfed drop rates hard to keep the timesink.

    As a result, for as long as the devs continue to support TT, every patch will see a slew of "new" cards that are objectively useless. Combine this with a lackluster implementation of Tournaments, I've pretty much written off TT unless it gets an overhaul in a future patch.
    (1)

  3. #13
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    I'm just sick of the Random Chaos rules. Those are terrible. I'm at 70 cards now and the ones I have left to get are nearly impossible. I must have played Lewena 100 times and not got a single card for my efforts. Not to mention that 8 out of 10 times I play her it's literally impossible to win as I get a hand full of 1* or 2* cards.

    There needs to be a DF for TT tournaments.

    I think there needs to be some new rules to liven it up a bit more. Like elemental, or some other combos besides Ascension/Plus.
    Something else to play around. Or a match rule where certain numbers are 0's.
    But for god's sake, get rid of random chaos! The cards should take a while to get. But they shouldn't be nearly impossible to get.
    (3)

  4. #14
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    They just need to make it so that the 'random' rule is 'random' for both players and NPC's. It isn't fun or engaging to be handed a deck that cannot possibly win against an NPC's deck.
    (0)

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