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  1. #1
    Player
    Malakai's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    224
    Character
    Malakai Bazluth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    For me personally TT was fun and exciting and something to look forward too. However after about a month or two it just lost all it's love. I have the past week tho decided to try for the cards from NPCs. Only have 6 left to acquire cards from, then the rest are only obtained through booster packs, dungeons, or tourney.

    NPCs
    I find them to be a good challenge. They do not need to be changed at all. The ones with random + chaos rules are just fine the way they are. They require you to think, to play, to make use of your hands. They do not need their decks changed either because this requires players to learn their decks, to know their strengths and weaknesses and think of how to use that to their advantage. The NPCs are good, nothing needs to be changed about them or their difficulty.

    Acquiring Cards & Card Values
    This drives the fun from the game. TT is supposed to be a side game that is fun to do, but instead it turns into a huge RNG grindfest of time sink. You can literally spend 4 hours a day grinding the same NPC over and over for a junk card you most likely will not use unless you get it in your random pile when that rule applies. The RNG drop rate of the chance to obtain a card after winning is just a huge slap in the face all together. Let's consider that for a moment. Why are TT cards gated behind such a huge RNG grindfest? Can you use more than 1 of the same kind of card? No, you can't. Can you trade/sell the cards to other players? No, you can't. Can you rake in huge MGP from selling cards to the NPC? No, you can't. The cards themselves have little to no value at all. Even the 5 star cards are worthless. So the real question remains, why gate them so harshly behind RNG when they have little to no real value?

    You have to not only beat the NPC, which some are easy to win, but others are not so easy. Yet then after winning you have to pray RNG drops a card to you. And not only that, some NPC's have multiple cards to win, so that lowers the chances even more of what card you are after. Then there are the dungeon grinds and you have to burn out on that content in hopes of a card as well, it's not rewarding to grind something 60+ times and obtain no reward, it actually is the opposite, it drives people away from doing both the content and the mini-game. Then there are the RNG booster packs. The value ratio on those are just horrid. Why does it cost 8k MGP for a booster pack for a chance at a 5* card that if you do acquire it will only get you back 600MGP. That's not even half the value of the booster pack and 98% of the time you are going to acquire cards that net you 50 MGP. I don't even think Game Stop rips people off this badly on trade-in values. There is no point in it, in all honesty, to devalue the cards to such a state but make them so hard and annoying to obtain.

    The thing that would be nice for a change, keep the booster packs how they are which is fine. However increase the MGP value of the cards, make them worthwhile and rewarding. On top of that on how to acquire them make them 100% or 50/50 chance from dungeons or let us after beating the NPC choose 1 card that we flipped for the taking. That would make people play more because they are actually being rewarded something for their time instead of hating an already heavily used RNG system. By allowing players to choose a card they flipped this also will have them to keep playing certain NPCs for the chance at beating them for cards instead of just grinding away at the NPC for 1 card then leaving never to return.

    Card Decks
    I'm still at a loss on why we can only use 1 of the many 4* and 5* cards we have. One and only one. Yes I can understand how overpowered a deck can be with all 5* cards but it's kind of pointless to make the players have to choose between one 4* card or a 5* card to use as their 'ultimate card' in their deck. Players should be allowed 2 sets of decks: A deck versus NPCs and a deck versus PC's. The NPC deck make it where players can only use after acquiring x # of cards be able to use both a 4* and a 5* cards. The PC deck allow players to play whichever cards they want to use to play against each other. Don't worry about it affecting the tournament tho because that thing is beyond all hope of saving anyway.
    (1)
    Last edited by Malakai; 11-29-2015 at 11:57 AM. Reason: text edits