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  1. #1
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90

    The Bottom Feeders: Moves You Never Use and Why.

    Yo! I'm bored so I figured I'd post a question that everyone here has experience with and has probably been mentioned before several times over. Every Tank Job in this game has certain moves that they almost never use, or at least use far less frequently than the rest. I want to know: which moves are your bottom feeders, why, and what might be done to change that.

    For example:
    • 1. Pld: Tempered Will.

      I almost never use it. Cooldown is WAY too long and the move has almost zero utility except in rare instances.

      Solution? Lower the CD, maybe add an additional effect (Tp regen? Raid utility? Anything, really)

    • 2. Drk: Abyssal Drain.

      I use it very infrequently. Unleash does the job just fine for Aggro, and Hp regen is only a plus when in Dark Arts... which severely drains my MP pool for extra healing that I typically have a healer there for.

      Solution? ... I dunno. Increase Mp cost, but swap the effect of Dark Arts (ie: Abyssal drain always restores small (much less than currently) amounts of Hp, but only provides aggro when used with Dark Arts) I dunno, but right now I just don't use it much.

    • 3. War: This one's a toughy... Maybe Unchained?

      I still use it quite a bit, but not as often thanks to the stance dancing brought in by Deliverance.

      Solution? Again, I don't know... maybe lower the CD or add a reverse effect while already in Deliverance... but that seems Op....

    These are just the 3 that came to mind. I'm sure other people have their own lists and reasons (maybe it's just in a bad spot on your Hotbar...who knows). Have fun with it. What moves grate your gears and stay hidden at the bottom of your utility belt collecting dust?

    PS. This is not just for Pld's to gripe. I realize that the current state of affairs means Pld's have more moves to complain about than Drk's and War's, but I'm actually more curious about those 2. So try, just try, to not turn this into another Pld dps debate.

    EDIT: A couple of things that have come up over the course of the thread that I figure I should address:
    • 1st: Moves you "do not use as often" DOES NOT MEAN THEY ARE BAD. It just means you don't use them as often. It might mean they are bad and are in need of a fix (Pld, in most cases), but it could also mean you just aren't using them as effectively as you could be for whatever reason. When discussing why you don't use a move as often, take this into account. Stretch your imagination. Even a "good" move can go underused (For example: Hallowed Ground is by far the strongest Defensive Cooldown in the game... but is also one of the least used because of it's long CD. For the sake of not spending it, Pld's often don't use it for entire dungeon runs. Does that mean it's bad? No. It's just underused)

    • 2nd: "Fixing" a move that you don't use as often does not exclusively mean pleading with SE to make an adjustment with several pages of math to back up your ideas. Again, in the case of Pld, it might require some SE intervention to get the most out of it, but in some cases the person who listed the move as "underused" might just be misinterpreting its utility. In that case, I ask that more experienced tanks who main the specific job in question to take it upon themselves to provide insight to the less experienced and explain how that player might get more use out of the move (And try to be nice. "HAR HAR Git Gud!" isn't helping anyone and just makes you look like a fool).

      This includes the all-perfect Warrior. Don't be afraid to ask questions about it if there are moves you are not sure about just because everyone and their dog says that the job is perfect. The job might be perfect, but that doesn't mean you're perfect using it. The idea here is that Tanks (especially those who traditionally main-ed other jobs) might learn how to improve their tanking. Let's help each other out.

      To this end, you guys have been great so far. I've seen several moves explained in greater detail (including some Pld moves that are widely considered "broken" or too situational to be useful) so that people can take better use of them. Very nice work. Keep it up.
    (2)
    Last edited by Februs; 12-03-2015 at 06:12 AM.

  2. #2
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Warrior has no bad actions. Basically all of them can be used frequently and they all work in every fight. Dark Knight really just has Abyssal Drain/Unleash redundancy - one of them could be removed or changed and you wouldn't see a big change in DRK performance.
    (1)
    Last edited by Brannigan; 11-29-2015 at 06:16 AM.

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Isn't Fracture a DPS loss to use now for all tanks, though?
    (1)

  4. #4
    Player Februs's Avatar
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    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Brannigan View Post
    Warrior has no bad actions. Basically all of them can be used frequently and they all work in every fight. Dark Knight really just has Abyssal Drain/Unleash redundancy - one of them could be removed or changed and you wouldn't see a big change in DRK performance.
    It doesn't just have to be "Bad" actions. Any action that pops up on CD but you let it sit there instead of using it is fair game. In that regard (and this is going to sound a little ridiculous) another example is Vengeance.

    Vengeance is a phenomenal CD... which is precisely why I don't use it often. It's like the cannon I keep in my back pocket. I could use it now... or I could save it for the next big monster that comes my way....In that way, it's similar to Sentinel for Pld's (though Sentinel is a little worse due to a longer CD). I often save it because, if I don't absolutely need it, it might be better to hold onto it for the next "oh sh**" moment.
    (0)

  5. #5
    Player Februs's Avatar
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    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Isn't Fracture a DPS loss to use now for all tanks, though?
    For Pld's and Drks, I'm pretty sure it's a dps loss ( Pld's definitely. Haven't actually done the math on Drks, but I'm assuming it is). Wars still get a benefit from it.

    That's a good example though. Even as war, I don't use Fracture nearly as much as I used to. I'd increase DoT potency as a solution... but War's already have ridiculous Dps... maybe increasing DoT duration would make it more viable? It would still be a minor Dps increase, but I'd be more interested in not having to reapply it as frequently. Kinda a funny fix, though. I'd be using it more by not needing to use it as often....
    (1)
    Last edited by Februs; 11-29-2015 at 06:31 AM.

  6. #6
    Player
    Jpec07's Avatar
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    Jul 2015
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    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Tempered Will is actually really useful on fights with knockback mechanics (and there are more than a few of those). Not sure if they hotfixed it or not, but it used to completely negate the damage caused by the knockback AoE in Fractal's second boss (as well as allowing you to position yourself more easily afterward). It's situational, but there are more situations that call for it than I think people realize.

    DA-AD guarantees more HP than DA-SD when you're facing four or more enemies. If you have Blood Price on at the same time, I've usually found that it eats the MP cost pretty well (though in this circumstance, the more mobs you're facing, the better). It's also situational, but I've found more use for this than the line-AoE-to-DA-blind attack (which is little more than a MP sink so I don't max out).

    I didn't really have a single action I didn't use while leveling WAR, though, but I also feel like the WAR toolkit is a lot smaller.
    (2)
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  7. #7
    Player
    Khalithar's Avatar
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    May 2015
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    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Tempered Will

    Awareness

    Divine Veil*
    *when soloing

    Sole Survivor

    Living Dead
    (1)

  8. #8
    Player Februs's Avatar
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    Februs Harrow
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    Diabolos
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    Paladin Lv 90
    Quote Originally Posted by Jpec07 View Post
    Tempered Will is actually really useful on fights with knockback mechanics (and there are more than a few of those). Not sure if they hotfixed it or not, but it used to completely negate the damage caused by the knockback AoE in Fractal's second boss (as well as allowing you to position yourself more easily afterward). It's situational, but there are more situations that call for it than I think people realize.
    I'm pretty sure they did hotfix that... I can't remember though. Been a while since I've gotten that one as my roulette, now that I think about it.
    You're right though. It is FAR more useful than most people give it credit for, especially when you consider that it doubles in utility by removing binds and heavies (most of them, anyway). Still, the obstinately long cooldown does restrict it's usage far more than is necessary. Considering how situational the move is, the CD is a bit of overkill. For example, your own example in Fractal. You could only use that move once in that fight. So, for one instance in that fight out of the 3 (on common average) times he uses that knockback you get a tiny advantage. Considering you can only use it the one time before you can never use it again, it seems redundant to even bother. It also doesn't change that, out of all my Pld moves, Tempered is by far the one I use least.

    Quote Originally Posted by Jpec07 View Post
    DA-AD guarantees more HP than DA-SD when you're facing four or more enemies. If you have Blood Price on at the same time, I've usually found that it eats the MP cost pretty well (though in this circumstance, the more mobs you're facing, the better). It's also situational, but I've found more use for this than the line-AoE-to-DA-blind attack (which is little more than a MP sink so I don't max out).
    Again, very true. However, the mp drain caused by the move is far more dmging than the Hp you stand to gain, especially since you have a healer who should be healing you in the first place. So, again, not used as frequently for me as the rest of the moves.

    I'm pretty sure Dark passenger has actually been proved to be an inefficient use of Dark Arts. So that's another good example. The Hp gain on DA-Soul Eater is better for mitigation than the blind, especially since you are multiplying your Mp destruction by using DA and DP at the same time. It's better to pop DP on CD and use Soul Eater for mitigation. DP is still a dps gain, mind you, so I wouldn't say the move itself is a bottom feeder... but the additional effect caused by Dark Arts certainly fits the bill.

    Quote Originally Posted by Jpec07 View Post
    I didn't really have a single action I didn't use while leveling WAR, though, but I also feel like the WAR toolkit is a lot smaller.
    Aw... C'mon. Stretch your imagination. It doesn't have to be "bad." Only something you just don't use as much.
    (1)

  9. #9
    Player Februs's Avatar
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    Februs Harrow
    World
    Diabolos
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    Paladin Lv 90
    Quote Originally Posted by Khalithar View Post
    Sole Survivor
    I actually get a lot of use out of this one. If its a big pull it can be a good pick-me-up mid fight. If not, I use it near the end of the fight to ensure that my Mp is capped before next pull.

    I agree with Divine Veil though. Solo utility means that it's a move that just sits there. Same goes for Cover, in that regard. Can't use it without the party.
    (5)

  10. #10
    Player
    Freyyy's Avatar
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    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jpec07 View Post
    It's also situational, but I've found more use for this than the line-AoE-to-DA-blind attack (which is little more than a MP sink so I don't max out).
    Lol Dark Passenger is the most mana-efficient ability to DA with 3 and more enemies in terms of damage only. Add the AoE blind to that.

    Abyssal Drain spam is almost exactly the same than Unleash spam in terms of potency-per-MP. They both have different uses tho. Abyssal Drain cancels your combo, while Unleash doesn't. Unleash doesn't need a target, while Abyssal Drain does. Abyssal Drain is ranged, while Unleash is melee. Abyssal Drain also makes DRK the only tank actually able to pull aggro on multiple targets at once from a distance, it can be used like an AoE-Tomahawk. There is some situations where Unleash is very welcome, but usually you wanna stick to Abyssal Drain spam as much as possible during AoE fights because it deals more damage per GCD. DAing it is generally useless tho, unless your healer is for some reason struggling to keep you alive (which can happen).

    IMO WAR and DRK have no useless skill. Even Sole Survivor which is very situationnal is pretty cool as it is. I love it and abuse it in every raid fight where there is adds to kill (like, well, in every single raid fight in this game) or during dungeons. Unchained is very good, I don't understand how people can say it's useless or much less useful than before. Being able to switch into tanking stance without suffering the damage penalty during 20 seconds is an amazing tool that only WAR has. For me, saying that Unchained is useless is like saying that Defiance is useless. Switching to Defiance without using Unchained is a big DPS loss.

    PLD has a lot of shit skills tho. Skills that are only useful to try to save the day when the fight is going bad. Like Cover, Clemency, Divine Veil and stuff like that. But there is already a ton of threads about that. Not gonna start a debate here too.
    (6)
    Last edited by Freyyy; 11-29-2015 at 07:09 AM.

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