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  1. #1
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Until Diadem happened, I had no major issues with the current gear setup. If you didn't raid, you could still be i210 but it wasn't the same as being Best in Slot, which you could only work towards from being able to clear the hardest content in the first place. So there's still a distinction made.

    I think raid weapon should've been i215 though.
    (0)

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by FeliAiko View Post
    I think raid weapon should've been i215 though.
    I really like the current weapon setup (dip available from last boss and a weapon drop as well, so 2 weapons per week), but it only works as long as you can't get dip outside of A4S. Relic would have to be like 205 also or require something difficult to finish it (lol, not gonna happen)


    Well...in my days, the difference in reward was: -

    No really. You got the exact same things regardless of whether you chose Very Easy or Infernal as difficulty. Or whether you set the difficulty bar to 1 or 100 in games with a slider. Later on (especially on Steam), you got a different achievement for clearing each difficulty, if at all. And that was it.

    It's a concept that, for some odd reason, works for millions of single-player games. Modern titles as well. Yet in MMOs, it seems to be unfathomable.
    This is an odd comparison. Alexander Savage is not a more difficult version of The Diadem, it's completely different content that happens to be extremely more difficult but rewards worse gear for some reason. Defeating Bahamut in FF8 gives better rewards than defeating Ifrit because one is much harder than the other. Going out and murdering some random wolf or bandit in an open world game doesn't usually give better rewards than killing a dragon.
    (2)
    Last edited by Brannigan; 11-29-2015 at 05:52 AM.

  3. #3
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Brannigan View Post
    I really like the current weapon setup (dip available from last boss and a weapon drop as well, so 2 weapons per week), but it only works as long as you can't get dip outside of A4S. Relic would have to be like 205 also or require something difficult to finish it (lol, not gonna happen).
    There's a good chance they will add the Gobdip to VA in 3.15, since Yoshi has said they are contemplating whether to do it or not. Additionally I could see the Relic also being i210 on release, to entice people into doing it like they did with Diadem and its gear.
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  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Brannigan View Post
    This is an odd comparison.
    Is it, though? We weren't talking about the Diadem or Alex Savage in particular, we already have a thread for just that. We are talking about how, in general, difficulty should be rewarded.

    And let's not kid ourselves into thinking people wouldn't complain just as much if Alex Normal dropped the same loot as Alex Savage as they do right now about the Diadem, even though in that case the comparison would be 100% fitting. I'd wager people would actually complain even more about that than the current state of affairs.
    (0)