Quote Originally Posted by samkitwood View Post
That doesn't change the fact that I can both heal ,dps and no one dies so its not really an issue in raids/dungeons. I play pvp n the extra vit helps when a warrior pops up , gives me a safety cushion whilst I swifcast blizz 2 -> aura blast -> sprint -> ruin 2 to safety. If your healer assists in killing things whist still successfully healing, my most recent parser check was 659 dps over a fight and burst dps of 830 so hardly what you'd call bad from a role there to heal.
Please explain how spell speed actually works currently then as I seem to be severely misinformed, i got my info from the in game description when ya curser over spellspeed on character menu? Whilst DT is on cool down I can adlo shield full party in 12-13 seconds utilising stagger steps with current build. Can a full crit scholar give me your dps figures along with crit/det n any other relevant stat as a comparison?
Pvp=\= pve which is what is being talked about. SCH burst with my current gear is 1050+, sustained sits higher than yours (850+) iirc.

Spellspeed is valuable to blm and whm where where the higher proportion of damage comes from burst "nukes" ie fire spells, stone spells and holy etc, where it deals one large hit of damage. The more of these you get out the better. It is especially useful on the Blm which has infinite mana. On sch/summoner, the majority of damage comes from dots, where crit and det have a far higher modifier for damage. Spellspeed does effect dots, its just far weaker than crit and Det.
Also only time i would be adlo-ing the entire party is with deployment, doesnt matter how fast you can do it, its usually not needed outside of deploying in a few cases.