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  1. #21
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    Removing skill bloat and shortening the GCD would go a LONG way in terms of combat. I've said this several times, but it's like SE is 5-7 years behind other MMO's when it comes to certain systems/mechanics/designs with XIV. Don't get me wrong, I like the game, but the combat leaves a lot to be desired in the end.

    Frankly, I think that the combat system relying so heavily on hard rotations is a crutch. Most classes are basically the same (although some *minor* differences). They all have some form of buff or "form" to watch and keep up at all times, of course they have a debuff/bleed or two to watch on the mobs, and they have standard "1-2-3" combos. Rotations aren't 'bad' as long as they're not so hard-lined and restricting. I always preferred priority based skill rotations, not "RNG" skill (e.g. mch procs) where there's still a loose structure but you're given more freedom.

    While not combat related, I'd like to see an overhaul of the glamour system. Just make it a wardrobe system like every other modern MMO, change the dye system where you just unlock the colors, I know it's supposed to be some form of GIL dump, but let's be honest, it's not expensive, but it's just inconvenient overall.
    (2)
    Last edited by Shyle; 11-30-2015 at 03:26 AM.