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  1. #1
    Player
    Sipherous's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    67
    Character
    Siph Erous
    World
    Gilgamesh
    Main Class
    Archer Lv 60

    Why do we have Gathering and crafting Caps.

    I'd love for this to be understood, as of now with both gathering and crafting you can actually reach a stat cap that removes any increase in progress/quality as well as HQ/Collectability gathering.

    I dont really understand the reasoning for this, Love for a dev to explain it to me why if I reach a certain threshold I can no longer get anything higher than that threshold. An example of this would be gathering collectables where right now uoi cannot get more than 116 pnts in collectabilty once you reach the perception cap without using multipliers no matter how high you pump your perception above it. It doesn't seem fair that we have the ability to go full out in stats but make no use of them in return.

    Even inc rafting there is actually a point where your progress and quality increases actually cap out regardless of level and stats. Kinda annoying.
    (1)

  2. #2
    Player
    OoglieBooglie's Avatar
    Join Date
    Jun 2015
    Posts
    248
    Character
    Ooglie Booglie
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 70
    That's the first I've heard of a crafting cap.

    The gathering cap for collectables does make some sense, though. There will be perception creep over time as better gear is released, and that would simply make it a cakewalk to get 8/8 everything. But the people who just hit lvl 60 gatherer or are still lvl 59 wouldn't be able to have much chance if it was developed for the people that are pentamelded on everything. So the cap allows people who haven't pentamelded every single piece of gear to have a shot, while also preventing people who HAVE pentamelded everything from simply flooding the market with hq land/leaf/seaborne aethersands.
    (0)

  3. #3
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    There's no such thing as a crafting cap unless you're talking about the point where Ingenuity/Ingenuity II have no effect because your stats are so much higher than the synth's difficulty.

    As for gathering, gathering gear never made a huge difference in 2.x either so it's not without precedent. At least collectibility encourages you to have SOME perception over the requirement.

    All you need is whatever amount of stats for what you can collect now. But you will need those "useless" extra stats when the 2* gathers etc. are released in the future.
    (0)