Results -9 to 0 of 34

Threaded View

  1. #4
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I actually agree, but for a different reason: It's getting too difficult to keep emnity, period. Like, everyone should try to get the best gear they can, obviously, but even in more casual content the emnity is getting tighter and tighter if you're not at the top of the class in equipment. Where before a simple Unchained + Berserk at the start would be all the hate you needed for the rest of the fight, the sheer amount of damage and healing coming out of the other classes is- while quite awesome on its face!- starting to present a long-term problem. I would attribute this to tools: DPSes got more tools to weave in more damage between GCDs, and healers got more group heal options, generating far and away more emnity than before. But interestingly most of the tank tools came in the form of extra damage for DPS phases, which doesn't really translate into additional aggro. It wasn't particularly great before but at least there were options.

    It isn't quite what I'd describe as 'really bad' yet, untenable or broken, but it's clear that they can't just do the same thing come another expansion, or we'll be facing some very real problems. I'm kind of hoping 3.2 will bring changes on this front.
    (1)
    Last edited by Kumori_Kumo; 11-29-2015 at 12:15 AM.