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  1. #1
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69

    "Exploration" isn't Exploration.

    Hello all,

    Before I start I'd just like to say this is my personal opinion. All comments are welcome but please refrain from the whole 'if you don't like it, don't play it' comments as I am giving feedback on an aspect of the game I think can be improved. This also isn't complaining about the changes to Diadem but the instance itself.

    I was looking forward to exploration missions very much, but after my first 2 or 3 runs of Diadem I got bored very quickly. I didn't realise it would be a very repetitive instance that entails doing the same thing over and over, even after the update disallowing people to zerg mobs.

    The objectives are repetitive. 'Kill x number of mobs, discover x number of chests, harvest x number of items" etc ect. The reward is exactly the same. Completing the objectives is ridiculously easy and people only usually complete them in the last 10 minutes of the run for the extra esos.

    The mobs are all exactly the same and in the same areas. The only randomness is the spawns. We named a place 'Dino Island', for crying out loud. How is this exploring? We discover the map once and then we already know the zones and which mobs are where.

    I could go on a long time but I'm ultimately asking for a little more randomness, a little more fun and some actual 'exploration'. Having a large map does not make a place any more fun to explore once you've done it the first time. Place mobs in different areas. Change spawns depending on weather. Randomize everything! I just want a little more variety for something with 'exploration mission' stamped on it.

    Thank you for reading.
    (41)
    Last edited by WinterLuna; 11-28-2015 at 02:23 AM. Reason: Character limit