Challeging 4-Man Raids
More Elaborate Guildheists
Challeging 4-Man Raids
More Elaborate Guildheists

1. Put everything in the DF from the start.
I don't think anyone can stop me anymore, except for god"...

1.) More midcore/challenging content. Our current options are face roll easy/ auto pilot mode, or very few and limited hardcore raids. Either add something in between or expand the amount of raid content. The game has a wider audience than 98% glamour farmers and 2% harcore players.
2.) Job customization. Skill trees and specializations are a good example. I think the materia revamp would be the easiest way to introduce this. For example, implement job specific materia with ability modification I.e. increases crit chance of death flare by 10% or extends huton refresh effect by 10 seconds when using armor crush.
3.) API/ add-on support. The UI is clunky. Just let us fix it already.



1) Stop trying to cater to these "raiders" at the expense of other players. They'll NEVER be satisfied with anything you develop. They only live for the power trip.
2) Consider integrating puzzle elements (e.g. Certain enemy groups must be killed in a certain order or they revive entirely) in each dungeon to slow down speedrunners.
3) Make the current armor rewards in the new dungeons part of a series of upgrade recipes for crafters (iLv for the resulting armor can be 195-200)

Never, at any point in the history of this game, has it catered to raiders. Not once. This game and 98% of its content is catered to people obsessed to playing dress up with their underage catgirls. There's next to no incentive to raid. You can get equivalent gear (gear far stronger than you need because you don't bother to attempt anything challenging enough to require it) by running one absurdly easy dungeon once a day.1) Stop trying to cater to these "raiders" at the expense of other players. They'll NEVER be satisfied with anything you develop. They only live for the power trip.
2) Consider integrating puzzle elements (e.g. Certain enemy groups must be killed in a certain order or they revive entirely) in each dungeon to slow down speedrunners.
3) Make the current armor rewards in the new dungeons part of a series of upgrade recipes for crafters (iLv for the resulting armor can be 195-200)
The delusions...
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