
Originally Posted by
AzureFlare
Honestly, while I'm on the side of wanting AST redesigned to be more unique, I feel like we might be too far in already and some people enjoy the way it plays now too much. I'm very afraid they'll simply wait until 4.0 and do it then or put in new abilities to tackle the uniqueness issue. But I do echo this sentiment, not only for AST but any future healer we get. If we can have 7 somewhat unique DPS jobs, we can have more than 2 somewhat unique healers. Then again, I also think SE really shot themselves in the foot not only by making AST a carbon copy with different ink sprayed on, but on insisting that one of the healers should have mitigation once you attempt certain content on a certain ilvl, simply because base mana + CU + Dragon Kick/Delirium or Halone + Storm's Eye + Disable might not cut it (and god knows the last thing we need are encourage DRK + WAR compositions more), while still making SCH have pretty much the same (if not higher?) HPS single-target as a WHM, and definitely relative to their mana. And them removing whatever % stuff they can (Lustrate and the Granite Skin trait) I'm even more afraid they won't ever implement any % stuff if they can, be it based on enemy DPS or target health or whatever. Think they still have nightmares from people cheesing Ramuh.
Anyway, slightly off-topic rant there. We pretty much went over all 'no number stuff' segments and the one thing I'd still look at is forcing Benefic 2 to be cast for a Draw reset in Nocturnal. If Aspected Benefic becomes more mana-efficient, I'd think merely fishing with Benefic would be enough at a 10% proc-rate or so, since you're already giving away reliability, globals and you'd still need a good card in the end anyway.