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  1. #1
    Player
    Archaell's Avatar
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    Sep 2015
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    Limsa Lominsa
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    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100

    Could Wildfire be a little bit more casual friendly?

    All the phase shifts and immunity phases which are quite often based on mobs HP are making me wonder if they were designed with Wildfire in mind.

    I believe it would be better if this skill would get some QoL changes.

    Either copying hallowed ground, which negates most of the damage, and making Wildfire something bosses can't negate, or changing the way skill works and splitting the damage up during the duration.

    Something like, Wildfire exploding for 15% of dmg dealt every 3 seconds, 4 times in total, and then making up the difference during the fifth tick.

    Thoughts?
    (4)
    Last edited by Archaell; 11-26-2015 at 10:45 PM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Archaell View Post
    ...
    Wildfire is fine as is, this sort of thing is similair to other clases/job have to deal with concerning when to use their cooldowns is the matter at hand. If it's duration was longer than what it is now, then yes there would be a problem for most of the encounters.

    What I would like is that it shouldn't get eaten by the 60 debuffs thing (looking at you, diadem), and well...being an actual explosion.
    (13)
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  3. #3
    Player
    Greedalox's Avatar
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    Jul 2015
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    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Know your cooldowns, use them when necessary and not when the boss will fly away. WF works fine and as intended.
    (1)

  4. #4
    Player
    Archaell's Avatar
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    Sep 2015
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    Limsa Lominsa
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    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Well I included the word "casul" in the topic. It might work fine, but I would like to see statistics of how often it doesn't explode. Not to mention that wasted wildfire usually also means several other wasted CDs. The penalty is quite big.

    It's just buzzkill fighting bosses like Echidna. I seriously hate her.
    (1)

  5. #5
    Player
    aabe's Avatar
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    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    I can agree that WF is a bit annoying, yeah yeah know the fight and know your CDs, but it's really useless during some add phases like A3S's add phase, and it doesn't come in handy at any point where you should be focusing something other than the boss. A1S spiders, a billion times in A2S, Jagd dolls in A4, the hand add in last phase of A3S, a million things come to mind. It flat out serves no use if the target will die or go invuln in the next 15 seconds which is a pretty good amount of time.
    The problem is that wildfire lines up with 4 of your major CDs. It should be up with HE/BFB/RF every time, it should be up with RS every other time, and you can't just pop the other CDs without wildfire or vice versa because it'll ruin your timings for the entire fight, forcing you to hold a bunch of good buffs waiting for wildfire to come back up or vice versa, to sort-of force things back into place.
    (3)

  6. #6
    Player
    aabe's Avatar
    Join Date
    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    Following up on that post though, there's another problem in that MCH's DPS weighs so heavily on good wildfires already that buffing it like that could be a huge deal when it's already pretty well balanced with BRD.
    I would like it though if you could at least trigger wildfire again to make it go off at whatever timing it's at. You could do something like dump all your big OGCDs right before a boss jumps for a decent amount of damage without having to worry about your skill timings too much.
    (1)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The worst thing about WF is when there are too many debuffs on the target and you try to Wildfire, it will be erased. Example=Hunts, 24-man raids, Diadem, etc.
    (3)

  8. #8
    Player
    aabe's Avatar
    Join Date
    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by Jonnycbad View Post
    The worst thing about WF is when there are too many debuffs on the target and you try to Wildfire, it will be erased. Example=Hunts, 24-man raids, Diadem, etc.
    It's not erased, it just doesn't show up on the target's debuffs.
    Easiest way to confirm would just be to check for WF damage in a big raid where it's not showing up on the target, however on BRD if I apply WB + VB in a 24man and only one of the dots shows up, I still see +Venomous Bite +Windbite when I use iron jaws.
    (1)

  9. #9
    Player
    Archaell's Avatar
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    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by aabe View Post
    Following up on that post though, there's another problem in that MCH's DPS weighs so heavily on good wildfires already that buffing it like that could be a huge deal when it's already pretty well balanced with BRD.
    I would like it though if you could at least trigger wildfire again to make it go off at whatever timing it's at. You could do something like dump all your big OGCDs right before a boss jumps for a decent amount of damage without having to worry about your skill timings too much.
    So far I haven't noticed that perfect Wildfire play would put me ahead of BRD... but wasted Wildfire usually puts me behind. Might be different when it comes to top players.

    Another option would be to change Wildfire into a turret buff. It could work the same, but instead of the debuff the turret would get a buff that delivers the shot with the next attack. Basically it would hold onto the Wildfire till the target returns.

    Edit:

    This could create interesting opportunities through Promotion and were the buff persistant through dismiss, it could give us nice burst option.
    (1)
    Last edited by Archaell; 11-27-2015 at 04:12 PM.

  10. #10
    Player
    Jamillion's Avatar
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    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by aabe View Post
    It's not erased, it just doesn't show up on the target's debuffs.
    Easiest way to confirm would just be to check for WF damage in a big raid where it's not showing up on the target, however on BRD if I apply WB + VB in a 24man and only one of the dots shows up, I still see +Venomous Bite +Windbite when I use iron jaws.
    Actually, Johnny has a point. An enemy can only visibly display two lines of debuffs/dots (as you've touched on) however they can only hold 4 lines of dots/debuffs total, therefore in zerg content it's not unusual for something like a wildfire to simply not get applied to a target while the CD still gets used. I would say machinists have the biggest problem in this regard as they stand to lose the most DPS from it which as we all know is directly related to the credit received.
    (1)

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