Long-winded answer to a simple question.
1) I play a "healer IRL" like OP.
2) I sort of fell into it. When I first started with MMOs, I was originally planning on being a ranged DPS, but I was asked to heal a group in a dungeon. I got compliments from the rest of the group, so I figured I would stick with it, especially after learning that healers are generally in much higher demand than DPS.
3) I heal because (traditionally) healer roles in MMOs require a set of skills that I'm good at.
DPS involves a lot of serial processing--being able to memorize a script [ABCDEFABZCACSJA] (repeat) and executing it in real time. "Good" DPS know how to execute and tweak the script so that downtime from avoiding mechanics is minimized.
Tanks also have a certain amount of execution from a script (which rotations will allow me to get the most threat), but they need to have wide battlefield awareness and be "big picture" thinkers so that they can respond to stray mobs that peel off. A certain amount of spatial thinking is also required, because they're responsible for positioning the boss or adds in a manner that will minimize the amount of downtime for DPS and unnecessary work for healers.
Healer is very different from the other two roles and is much more intuitive. It's generally a role that you either love or hate. I think that most healers think of their moves situationally instead of serially (the boss just used Heavenly Heel and the tank is currently at 40% health, therefore an Essential Dignity or Benefic II would be most appropriate at this time).
Healer also requires a couple unique skills: the ability to prioritize or triage (everyone is at 40% health. Should I patch up everyone at the same time, or focus on the tank?) and the ability to clutch (making snap reactions to unexpected damage before the player at critical health dies). Outside of clutch situations, healer is more catered to slower, deliberative thinking--if you're performing your role well, you don't need to be constantly busy and slapping out a move every GCD (at least in games that don't demand as much DPS from healers as this game does.)



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