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  1. #2
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    I have just created a 2 star rotation guide only a short while before you posted your thread here. So you might wanna go there to check it out.

    As for your rotation, it's definitely not a good thing to use MusMem, PBP, Rapid Syn and Ingen2 all in one rotation. You are sacrificing precious cross class slots for progress, and yet the progress done here is still of great risk and extremely CP-heavy. 6 CP on MusMem, 30 CP on PBP, and another 32 CP for the last CS II.That's 68 CP used for progress. Even with my maxed CP stats, 68 would still be too much of a burden. You current method also takes 6 steps to complete the item (with 80% success rate on RS, meaning like 7 steps). That's way too much durab wasted on progress. Not to mention both your PBPs are unprotected, meaning you may potentially lose even more CP and durab.

    I recommend getting rid of MusMem, Rapid Syn and Ingen2 from your cross class panel, and add back in MaMa, Flawless S and either Innovation (lumber) or Reclaim (final product).

    Currently, your rotation only allows you to reach IQ9 (assuming every single Hasty touch of your 8 touches landed). Thus, it's almost impossible to confidently HQ anything. Usually someone with minimal stats requires at least IQ10 on the Byregot to HQ a 2 star item. Thus, you need to work with a better rotation that can potentially give you IQ11 (at least 11 touches, assuming 2 will blow up, and making up one with Precise Touch... so yes, you need CP for that). Then you may end up with IQ10 in the end.

    Again, please see Rath's rotation that I have detailed in my new Step-by-Step 2 star crafting guide and my FF14 Heavensward Crafting Guide Ch49. By reducing the amount of CP and steps spent on progress, you will gain the needed extra touches to reach higher IQ.

    Other minor things in your rotation include not needing an SH II near the end, but just SH. Alternatively, if you shuff the last Hasty Touch into the final Byregot phase, then you can let Ingen2 cover that 1 extra touch for a little bit more quality (but then you need to keep SH II). Anyway, if you use Rath's rotation, then you won't have to fix these little things.
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    Last edited by Caimie_Tsukino; 11-26-2015 at 01:49 PM.