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  1. #1
    Player
    BrucieBeats's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    30
    Character
    Lucky Lovelux
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50

    Diadem Ideas: 3 Modes

    Diadem: Free-for-all
    • Free-for-all is the original to farm the pink gear that will be mostly used for trade-ins for points. Faceroll away to rewards!

    Diadem: Explorers (8 to 24)
    • Requires: 8 Adventurers to 24 / Will utilize Disciples of Land.
    • This may appeal to the FFXI veterans and also players who want to do something unique. This will appeal to hot-blooded explorative type adventurers.
    • A large maze-like dungeon zone with high level monsters and roaming boss / notorious monsters / unkillable threats. The goal is not to kill the boss necessarily but to complete the exploration mission / find chests/ cover as much of the map as possible. After completing objectives, can remain in the zone to farm or kill boss / notorious monsters. Zone will have a 3 hour total time limit.
    • Some monsters will require a unique way to beat other than straight killing. The grand mazes will go through caverns / forests / ancient dungeons, that can utilize Miners and Botanists to create shortcuts through walls, but can be completed without.. the team can still go around obstacles but without specific DoL classes some areas cannot be accessed and bonus chests will not be obtained. When Miners / Botanists have to clear an obstacle, the noise of their work will attract nearby monsters (they will spawn in close proximity) and must be defended by the DoW/DoM classes.
    • The fishing class can open up shortcuts through fishing open air or deep water wells/ponds but requires some time to bait the "shortcut" transport sea creature or flying creature
    • The cluster of players waiting with the fisher will attract monsters so the fisher must be defended until the transport is obtained.
    • The grand mazes will have many dangers like traps, puzzles, obstacle courses, wherein a mount / flying / swimming / boating may be necessary, but monsters can instantly inflict an uncleansable heavy on mounted adventurers.
    • The grand mazes can be explored by up to 24 players, alliances can work together to clear a maze but will require separation of the groups to be able to access more floors/areas of the grand maze. Too many players in certain zones will cause monsters to swarm to a level where high rate of failure/death can occur.
    • The prizes will be rare materials, exclusive glamour gear, gil prizes, etc.

    Diadem: World Boss
    Difficulty levels:
    Normal - Hard (8-24 man)
    • The world bosses for normal and hardmode will have different sizes, and will require the environment conditions to trigger the boss. ie. kill a certain monster to create a scent to lure larger monsters kind of like diadem free-for-all/ find a certain checkpoint. The size of the world boss will scale as large as Vishap and will require the players to bait / run after the boss.
    • As flying will be allowed, players can also get on the larger bosses to weaken certain points. Damaging certain parts of the boss will drop tokens that can be exchanged for different pieces, ie. Weakening a head part of the boss will drop helmet tokens, and arm / shoulder area will drop hand pieces, and weakening the torso part will drop body pieces, and so on and so forth.
    • As the world bosses are immune to enmity to a certain degree, they will just do mostly wide area of attacks where players are clustered, but if a group of tanks use enmity moves, they can help bait/maneuver the boss for a limited time.
    • Changing to different safe points will be key to surviving the bosses onslaught of attacks.
    • Mechanics of a different sort will be needed here as using environment weapons like traps, chains, bombs will be needed to stun or steady the boss for adventurers to be able to damage weak points.
    • Normal mode bosses will take up to 30m to 1h to kill, and hard mode can take up to 2 hours.
    • Some bosses can fly up and dive or swim into water to dive or just shake off players,and will require the players to trigger "gripping" to stay on the boss or they will fall off and take damage (or die).

    Savage (72 man)
    • The savage world bosses will be an even larger scale as the normal/hard and cannot be killed in one session.
    • The savage boss will take cumulative damage over a week and will be shared across the datacenters, ideally the boss will be killed within 5 days or if the participation is high 3 days.
    • Each savage session will be 1 hour long and the damage done to the boss will be a a percentage, once the hour is up, the boss will leap away / run away / fly away if it isn't his death time yet.
    • As the replay of this will be dependent on participation, the world boss will get weaker or stronger every defeat, scaling depending on the previous kill's statistics (kind of like FATEs). The boss will be "tougher" in defense so the percentage of each win will be lesser if there is more people participating.
    • The prizes will be crafting materials, exclusive glamour, gil prizes, weapons, etc. The 24-man team with the killing blow will receive a big award (like a lottery), but the top 72 players that have the highest damage on the boss will also receive a plump reward, total damage will be based on 8-man group points total and not based on individual performance.
    (0)
    Last edited by BrucieBeats; 11-26-2015 at 12:24 PM.
    You only YOLO Once
    Check out my FFXIV Blog here: http://na.finalfantasyxiv.com/lodestone/character/2280915/blog/

  2. 11-26-2015 12:14 PM

  3. 11-26-2015 12:16 PM

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  7. 11-26-2015 12:20 PM

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