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  1. #1
    Player
    Kemonologist's Avatar
    Join Date
    Aug 2014
    Posts
    135
    Character
    Rehgar Earthfury
    World
    Tonberry
    Main Class
    Scholar Lv 80

    Why Bard can't have temporary aura when play song?


    I wonder why bard still Bard don't have temporary aura when play song when MCH's turret can show effect when they switch to TP/MP regen mode. MNK and WAR have temporary aura when they get stack of Greased Lightning or Wrath/Abandon too. It is a little QoL for Bard that isn't hard to develop. What is the reason for only give aura to MCH's turret but not add it to bard's song too?
    (4)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kemonologist View Post

    I wonder why bard still Bard don't have temporary aura when play song when MCH's turret can show effect when they switch to TP/MP regen mode. MNK and WAR have temporary aura when they get stack of Greased Lightning or Wrath/Abandon too. It is a little QoL for Bard that isn't hard to develop. What is the reason for only give aura to MCH's turret but not add it to bard's song too?
    It shouldn't be anything too big, considering that it's maintainable indefinitely outside of combat. Less we get a repeat of dork side on release.
    (1)
    ____________________

  3. #3
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Or gaudy. Having musical notes floating around me like the Mogdelier would be stupid. I'd like something subtle, too.
    (3)

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Really, the lack of persistent effects for abilities/buffs in general is really weird. You would think that the healer PVP ability that grants near-invincibility would have a visual indicator outside the buff icon, for example. Same thing with Hallowed Ground.
    (2)

  5. #5
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Hey, we're already doing better than FFXI, where the bard pulled out the instrument, played a song, and stuck it back into hammerspace.

    Oh wait.
    (5)

  6. #6
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Actually the instruments in XI didn't go into hammer space, they filled one of your 50-80 pocket slots and between them and all the weapons and off-hand items could take up a fair chunk of your inventory (oh god, the macros... so many macros...). XIV is the one big on 'hammerspace'.
    (1)

  7. #7
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gilraen View Post
    Actually the instruments in XI didn't go into hammer space, they filled one of your 50-80 pocket slots and between them and all the weapons and off-hand items could take up a fair chunk of your inventory (oh god, the macros... so many macros...). XIV is the one big on 'hammerspace'.
    #1 reason to get Gjallarhorn was elimination of 9 other weapons.

    Then they had to go and make it more complicated with the Empyreal harp. T_T The macros for THAT got.... interesting. You'd sing the songs initially with the harp to get the 3rd song, then you'd hurry and resing them again with the relic horn to get the stat boosts. Welcome to my life in FFXI circa 2014. And if the third song dropped you had to start all over again.
    (2)

  8. #8
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Brannigan View Post
    Really, the lack of persistent effects for abilities/buffs in general is really weird. You would think that the healer PVP ability that grants near-invincibility would have a visual indicator outside the buff icon, for example. Same thing with Hallowed Ground.
    Unrelated to the topic at hand but I absolutely do NOT want them to give a big bright flashy "hey idiot don't hit the healer they have Attunement up" safety helmet visual effect for Attunement in PVP. One of the best things a healer can DO in PVP is to bait a bunch of morons into whaling on them for 10 seconds with all of their offensive abilities going to waste via "MISS" after "MISS" while their team caps the undefended point.
    (0)

  9. #9
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    I'd like to keep flashy candy effects as minimal as possible. Please do not add any more auras, XIV's screen is more than busy enough already.
    (1)

  10. #10
    Player
    KonaMochi's Avatar
    Join Date
    Jan 2014
    Posts
    161
    Character
    M'hihiro Amariyo
    World
    Cactuar
    Main Class
    Archer Lv 60
    I actually didnt know this was a thing- havnt bothered lvling mch yet, and no one in my FC (that I know of) has played much into them yet.

    I would totally love this for bard!!
    (0)

    It just depends on who is wielding what.

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