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Thread: Tempered Won't

  1. #11
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reynhart View Post
    Snip
    Not really. I just keep running, usually by the time the monster leashes and leave me alone I have 10-15 seconds left on the heavy and I'm out of combat. That's when I pop TW, remount, and go back on my way.
    (0)

  2. #12
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    "Removes Bind and Heavy"

    ...... about the only Bind that I've seen it get rid of at 50+ is the one from the Marlboro Alexandrite map.
    (1)

  3. #13
    Player
    Yonanja's Avatar
    Join Date
    Nov 2015
    Posts
    102
    Character
    Yona Lightbringer
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Why can anyone still be surprised that the PLD skills don't actually do what the tooltips say they do?
    (0)

  4. #14
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Reynhart View Post
    By the time you...
    • Dismount
    • Use Tempered Will
    • Kill the monster
    • Wait for the game to register you're out of combat
    • Summon your mount
    ...you'd better keep running until the effect wears off
    Kill the monster...? If your on a mount, your going somewhere. Dont bother killing the mob, just temp will and pop sprint till it deaggros and pretend like it never happened.
    (5)


    Thank's for that A3S.

  5. #15
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Februs View Post
    most Pld's get more use out of it in PvP than they ever do in PvE
    Its not only TW that gets used alot in PvP compared to PvE, all PLD utilities shines in PvP even things like pasification from SS(well it got nerfed in pvp after patch due CD, rip 12s melee "silence" locking). Sometimes it feels that PLD is made more for PvP than PvE, i guess it makes sense as you start out as an gladiator.
    (2)

  6. #16
    Player
    Sevyrr's Avatar
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    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    ... that is such a good point.
    (0)

  7. #17
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    That's because jobs have a much wider range of abilities that PLD can counter than most enemies you encounter in any raid. Most jobs have at least one form of stun and bind/heavy/slow that they will use regularly, players can be pacified/stunned/blinded constantly unlike 95% of raid mobs, and there's more targets and no threat management so PLD can actually utilize cover effectively. I mean that's over half our abilities right there and PLD barely get's to effectively use them in content.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #18
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rawrz View Post
    Can't be esuna'ed, leech'ed, exalted detriment'ed, fey caressed, nor prevented by wanderers paean. Not just a pally issue. #otherclassesthanjustpallygetscrewedbyirksomedebuffs
    Reminds me of the stupidity of paralysis being able to esuna'd/etc, but not pot'd off... seriously? Also, what's the use of an HQ pot, it does nothing? Unless I'm missing a reuse timer reduction...

    Quote Originally Posted by SwordCoheir View Post
    I think the only time I've ever seen tempered will as useful, is for it's anti-knockback ability more than it's anti-heavy ability. Even then it's exceedingly situational as Leviathan and A3 N/S are the only instances I ever found it useful. Honestly though, I've noticed it's anti-heavy effects have become resisted more and more in later content similar to Shield Swipes pacification effect, unlike Pacification though, anti-heavy effects wouldn't be OP in any point of the game considering it's long cooldown.
    Also Neverreap final boss, I use(d) it there the first time he does the knockback
    (0)

  9. #19
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MaethusXion View Post
    Also Neverreap final boss, I use(d) it there the first time he does the knockback
    With precise timing you can achieve the same effect as a DRK with...Plunge...and for each knockback...with added damage.
    (1)

  10. #20
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    With precise timing you can achieve the same effect as a DRK with...Plunge...and for each knockback...with added damage.
    Its one of the many reasons I decided to keep DRK as my main tank class.
    (0)

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